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4 changes: 4 additions & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
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Expand Up @@ -10,6 +10,10 @@ however, it has to be formatted properly to pass verification tests.

## [Unreleased] - yyyy-mm-dd

### Changed

- Adjusted documentation to reflect that the OnMouse MonoBehaviour events are supported starting from Unity 6.4 onwards.

### Fixed

- Fixed warnings being generated on Unity 6.4 and 6.5. (ISX-2395).
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Expand Up @@ -34,5 +34,4 @@ The following is a list of known limitations that the Input System currently has

## Features Supported by Old Input Manager

* `MonoBehaviour` mouse methods (`OnMouseEnter`, `OnMouseDrag`, etc) will not be called by the Input System.
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IMO this line should be kept with a mention that it is true up to 6.4

* Unity Remote doesn't currently support the Input System. This is being worked on.
2 changes: 2 additions & 0 deletions Packages/com.unity.inputsystem/Documentation~/Migration.md
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Expand Up @@ -99,6 +99,8 @@ Directly reading hardware controls bypasses the new Input System's action-based

### Mouse

The MonoBehaviour.OnMouse events such as [MonoBehaviour.OnMouseDown()](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnMouseDown.html) are supported using the Unity Editor 6.4 or newer.
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@Pauliusd01 Pauliusd01 Dec 12, 2025

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Slight, very subjective, rewording suggestion:

The MonoBehaviour.OnMouse events (for example, MonoBehaviour.OnMouseDown()) are only supported in Unity Editor 6.4 and later.

Or

The MonoBehaviour.OnMouse events (for example, MonoBehaviour.OnMouseDown()) are supported in Unity Editor 6.4 and later.

Also, not sure if calling them methods or events is better here


|Input Manager (Old)|Input System (New)|
|--|--|
[`Input.GetMouseButton`](https://docs.unity3d.com/ScriptReference/Input.GetMouseButton.html)<br/>Example: `Input.GetMouseButton(0)`|Use [`isPressed`](xref:UnityEngine.InputSystem.Controls.ButtonControl.isPressed) on the corresponding mouse button.<br/>Example: `InputSystem.Mouse.current.leftButton.isPressed`
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