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[8.x.x Backport] Fix issue with the blue line of prefab modifications for Volume mode #866

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FrancescoC-unity
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Backport of #860

anisunity and others added 30 commits March 17, 2020 12:14
…volume debug menu is on ColorAndEdge. (#6210)

* Fixed the MaxLightCount being display when the light volume debug menu is on ColorAndEdge.

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
… lack of support of vertex animation (#6204)

* Update documentation to mention more explicitely the lack of support  of vertex animation

* Update Ray-Tracing-Getting-Started.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ct transparents" (#6202)

* Make subsection in decal debug menu

* changelog
* Do not override the depth state of transparent materials in RenderDebugView

* Changelog

* Changelog - add case number

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…using the same mesh renderer. (#6197)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…valuated on the neighborhood of the sampled history. (#6254)
# Conflicts:
#	com.unity.render-pipelines.core/CHANGELOG.md
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
JulienIgnace-Unity and others added 22 commits May 6, 2020 10:07
…fault volume profile is invalid. (#302)

* Fixed a null ref exception in static sky when the default volume profile is invalid.

* Update changelog.
…mistake. (#308)

* Fixed an error about procedural sky being logged by mistake.

* Update changelog
* Made the static lighting sky public so that users can change it by script for baking purpose.

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs

* Update changelog
…ndle systems. (#378)

* Added a function (HDRenderPipeline.ResetRTHandleReferenceSize) to reset the reference size of RTHandle systems.

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCamera.cs

* Update changelog

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…hen lookdev is open. (#380)

* Fixed flickering of the game/scene view when lookdev is running.

* Update changelog
…OnEnable/OnDemand probes (#316)

* render until ambient probe is ready

* remove comment

* changelog
* Fixed some GCAlloc in the debug window

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/Debug/VolumeDebug.cs

* Update changelog
* Removed logic in the UI to disable parameters for contact shadows and fog volume components as it was going against the concept of the volume system.

# Conflicts:
#	com.unity.render-pipelines.high-definition/Editor/Sky/AtmosphericScattering/FogEditor.cs

* Update changelog
…ion table between different instances. (#483)

* PBR Sky renderer now shares its internal precomputation table between different instances.

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSkyRenderer.cs

* Doc update

* Update changelog
… when switching the background mode. (#481)

* Put more information in Camera background type tooltip and fixed inconsistent exposure behavior when changing bg type.

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCamera.cs

* Update changelog
…static lighting sky. (#478)

* Fixed an issue where asset preview could be rendered white because of static lighting sky.

Also fixed an issue where static lighting was not updated when removing the static lighting sky profile.

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs

* Update changelog
…using multiply mode for vertex color (#424)

* Saturate vertex color to avoid negative values.

* changelog
…rofile to 0. (#389)

* Change default compensation

* Upgrade guide

* changelog
@FrancescoC-unity FrancescoC-unity self-assigned this Jun 11, 2020
@github-actions github-actions bot added the SRP label Jun 11, 2020
Base automatically changed from 8.x.x/hd/staging to 8.x.x/release July 6, 2020 16:45
@sebastienlagarde
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close because backport in a separte PR

@sebastienlagarde sebastienlagarde deleted the 8.x.x/hd/backport-volume-prefab-blue-line-issue branch November 16, 2020 16:23
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