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[7.x.x Backport] Fix issue with blocky artifacts when decals affecting metallic are applied on specular color workflow #850

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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed XR Display providers not getting zNear and zFar plane distances passed to them when in HDRP.
- Fixed issue with white flash when enabling SSR.
- Fixed issue with depth pyramid generation and dynamic resolution.
- Fix issue causing blocky artifacts when decals affect metallic and are applied on material with specular color workflow.

### Changed
- Changed extensions of shader CAS include files.
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