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[8.x.x Backport] Fix exposure white flash when enabling SSR #842

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Jul 7, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -68,6 +68,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed UI drawing of the quaternion (1251235)
- The `CustomPassLoadCameraColor` and `CustomPassSampleCameraColor` functions now returns the correct color buffer when used in after post process instead of the color pyramid (which didn't had post processes).
- Fixed for area light not updating baked light result when modifying with gizmo.
- Fixed issue with white flash when enabling SSR.

### Changed
- Shadowmask and realtime reflection probe property are hide in Quality settings
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Original file line number Diff line number Diff line change
Expand Up @@ -420,6 +420,8 @@ internal void Update(FrameSettings currentFrameSettings, HDRenderPipeline hdrp,
// Reinit the system.
colorPyramidHistoryIsValid = false;
volumetricHistoryIsValid = false;
// Since we nuke all history we must inform the post process system too.
resetPostProcessingHistory = true;

// The history system only supports the "nuke all" option.
m_HistoryRTSystem.Dispose();
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