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Fix raytracing keyword & static render state leak #829

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Jun 10, 2020
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Original file line number Diff line number Diff line change
Expand Up @@ -288,7 +288,8 @@ public static PassDescriptor GenerateMotionVectors(bool supportLighting)

RenderStateCollection GenerateRenderState()
{
var renderState = CoreRenderStates.MotionVectors;
var renderState = new RenderStateCollection();
renderState.Add(CoreRenderStates.MotionVectors);

if (!supportLighting)
{
Expand Down Expand Up @@ -1014,8 +1015,8 @@ public static class Defines
public static DefineCollection shadowHigh = new DefineCollection { {CoreKeywordDescriptors.Shadow, 2} };

// Raytracing Quality
public static DefineCollection raytracingLow = new DefineCollection { {RayTracingNode.GetRayTracingKeyword(), 0} };
public static DefineCollection raytracingHigh = new DefineCollection { {RayTracingNode.GetRayTracingKeyword(), 1} };
public static DefineCollection raytracingLow = new DefineCollection { {RayTracingNode.GetRayTracingKeyword(), 1} };
public static DefineCollection raytracingHigh = new DefineCollection { {RayTracingNode.GetRayTracingKeyword(), 0} };
}

#endregion
Expand Down