Skip to content

Fix reflection probe framesettings override #796

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 3 commits into from
Jun 10, 2020
Merged
Show file tree
Hide file tree
Changes from 2 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -652,6 +652,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fix an issue with the color intensity of emissive for performance rtgi
- Fixed issue with rendering being mostly broken when target platform disables VR.
- Workaround an issue caused by GetKernelThreadGroupSizes failing to retrieve correct group size.
- Fix reflection probe frame settings override

### Changed
- Improve MIP selection for decals on Transparents
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -108,13 +108,6 @@ public static void ApplySettings(
cameraSettings.defaultFrameSettings = FrameSettingsRenderType.CustomOrBakedReflection;
break;
}

switch (settings.type)
{
case ProbeSettings.ProbeType.ReflectionProbe:
cameraSettings.customRenderingSettings = true;
break;
}
}

internal static void ApplyMirroredReferenceTransform(
Expand Down