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Fix an issue with Fast memory code trying to access deleted resources when rendergraph is enabled #791

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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -652,6 +652,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fix an issue with the color intensity of emissive for performance rtgi
- Fixed issue with rendering being mostly broken when target platform disables VR.
- Workaround an issue caused by GetKernelThreadGroupSizes failing to retrieve correct group size.
- Fix issue with fast memory and rendergraph.

### Changed
- Improve MIP selection for decals on Transparents
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Original file line number Diff line number Diff line change
Expand Up @@ -2206,7 +2206,11 @@ AOVRequestData aovRequest
hdCamera.BeginRender(cmd);
m_CurrentHDCamera = hdCamera;

SwitchRenderTargetsToFastMem(cmd, hdCamera);
// Render graph deals with Fast memory support in an automatic way.
if(!m_EnableRenderGraph)
{
SwitchRenderTargetsToFastMem(cmd, hdCamera);
}

if (m_RayTracingSupported)
{
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