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Fix decal being duplicated in prefab isolation mode. #789

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Jun 10, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -667,6 +667,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed issue with Contrast Adaptive Sharpening upsample mode and preview camera.
- Fix issue causing blocky artifacts when decals affect metallic and are applied on material with specular color workflow.
- Fixed issue with depth pyramid generation and dynamic resolution.
- Fixed an issue where decals were duplicated in prefab isolation mode.

### Changed
- Improve MIP selection for decals on Transparents
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Original file line number Diff line number Diff line change
Expand Up @@ -259,7 +259,7 @@ void DrawHandles()
{
// Smoothly update the decal image projected
Matrix4x4 sizeOffset = Matrix4x4.Translate(decalProjector.decalOffset) * Matrix4x4.Scale(decalProjector.decalSize);
DecalSystem.instance.UpdateCachedData(decalProjector.position, decalProjector.rotation, sizeOffset, decalProjector.drawDistance, decalProjector.fadeScale, decalProjector.uvScaleBias, decalProjector.affectsTransparency, decalProjector.Handle, decalProjector.gameObject.layer, decalProjector.fadeFactor);
DecalSystem.instance.UpdateCachedData(decalProjector.position, decalProjector.rotation, sizeOffset, decalProjector.drawDistance, decalProjector.fadeScale, decalProjector.uvScaleBias, decalProjector.affectsTransparency, decalProjector.Handle, decalProjector.gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(decalProjector.gameObject), decalProjector.fadeFactor);
}
}
}
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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ enum Version
if (decal.m_Handle != null)
DecalSystem.instance.RemoveDecal(decal.m_Handle);
Matrix4x4 sizeOffset = Matrix4x4.Translate(decal.decalOffset) * Matrix4x4.Scale(decal.decalSize);
decal.m_Handle = DecalSystem.instance.AddDecal(decal.position, decal.rotation, Vector3.one, sizeOffset, decal.m_DrawDistance, decal.m_FadeScale, decal.uvScaleBias, decal.m_AffectsTransparency, decal.m_Material, decal.gameObject.layer, decal.m_FadeFactor);
decal.m_Handle = DecalSystem.instance.AddDecal(decal.position, decal.rotation, Vector3.one, sizeOffset, decal.m_DrawDistance, decal.m_FadeScale, decal.uvScaleBias, decal.m_AffectsTransparency, decal.m_Material, decal.gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(decal.gameObject), decal.m_FadeFactor);
}),
MigrationStep.New(Version.FixPivotPosition, (DecalProjector decal) =>
{
Expand Down Expand Up @@ -69,7 +69,7 @@ enum Version
if (decal.m_Handle != null)
DecalSystem.instance.RemoveDecal(decal.m_Handle);
Matrix4x4 sizeOffset = Matrix4x4.Translate(decal.decalOffset) * Matrix4x4.Scale(decal.decalSize);
decal.m_Handle = DecalSystem.instance.AddDecal(decal.position, decal.rotation, Vector3.one, sizeOffset, decal.m_DrawDistance, decal.m_FadeScale, decal.uvScaleBias, decal.m_AffectsTransparency, decal.m_Material, decal.gameObject.layer, decal.m_FadeFactor);
decal.m_Handle = DecalSystem.instance.AddDecal(decal.position, decal.rotation, Vector3.one, sizeOffset, decal.m_DrawDistance, decal.m_FadeScale, decal.uvScaleBias, decal.m_AffectsTransparency, decal.m_Material, decal.gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(decal.gameObject), decal.m_FadeFactor);
})
);

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Original file line number Diff line number Diff line change
Expand Up @@ -238,7 +238,7 @@ void OnEnable()
}

Matrix4x4 sizeOffset = Matrix4x4.Translate(decalOffset) * Matrix4x4.Scale(decalSize);
m_Handle = DecalSystem.instance.AddDecal(position, rotation, Vector3.one, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Material, gameObject.layer, m_FadeFactor);
m_Handle = DecalSystem.instance.AddDecal(position, rotation, Vector3.one, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Material, gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(gameObject), m_FadeFactor);
m_OldMaterial = m_Material;

#if UNITY_EDITOR
Expand All @@ -260,7 +260,7 @@ void UpdateDecalVisibility()
else if (m_Handle == null)
{
Matrix4x4 sizeOffset = Matrix4x4.Translate(decalOffset) * Matrix4x4.Scale(decalSize);
m_Handle = DecalSystem.instance.AddDecal(position, rotation, Vector3.one, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Material, gameObject.layer, m_FadeFactor);
m_Handle = DecalSystem.instance.AddDecal(position, rotation, Vector3.one, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Material, gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(gameObject), m_FadeFactor);
}
}
#endif
Expand Down Expand Up @@ -299,7 +299,7 @@ internal void OnValidate()

if (m_Material != null)
{
m_Handle = DecalSystem.instance.AddDecal(position, rotation, Vector3.one, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Material, gameObject.layer, m_FadeFactor);
m_Handle = DecalSystem.instance.AddDecal(position, rotation, Vector3.one, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Material, gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(gameObject), m_FadeFactor);

if (!DecalSystem.IsHDRenderPipelineDecal(m_Material.shader)) // non HDRP/decal shaders such as shader graph decal do not affect transparency
{
Expand All @@ -317,7 +317,7 @@ internal void OnValidate()
}
else // no material change, just update whatever else changed
{
DecalSystem.instance.UpdateCachedData(position, rotation, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Handle, gameObject.layer, m_FadeFactor);
DecalSystem.instance.UpdateCachedData(position, rotation, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Handle, gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(gameObject), m_FadeFactor);
}
}
}
Expand All @@ -329,7 +329,7 @@ void Update() // only run in editor
{
Matrix4x4 sizeOffset = Matrix4x4.Translate(decalOffset) * Matrix4x4.Scale(decalSize);
m_Layer = gameObject.layer;
DecalSystem.instance.UpdateCachedData(position, rotation, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Handle, gameObject.layer, m_FadeFactor);
DecalSystem.instance.UpdateCachedData(position, rotation, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Handle, gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(gameObject), m_FadeFactor);
}
}
#endif
Expand All @@ -341,7 +341,7 @@ void LateUpdate()
if (transform.hasChanged == true)
{
Matrix4x4 sizeOffset = Matrix4x4.Translate(decalOffset) * Matrix4x4.Scale(decalSize);
DecalSystem.instance.UpdateCachedData(position, rotation, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Handle, gameObject.layer, m_FadeFactor);
DecalSystem.instance.UpdateCachedData(position, rotation, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Handle, gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(gameObject), m_FadeFactor);
transform.hasChanged = false;
}
}
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