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Built-in Standard Terrain material upgrade path for HDRP #762

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Jun 9, 2020
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Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;

namespace UnityEditor.Rendering.HighDefinition
{
class StandardsTerrainToHDTerrainLitUpgrader : MaterialUpgrader
{

public StandardsTerrainToHDTerrainLitUpgrader(string sourceShaderName, string destShaderName, MaterialFinalizer finalizer = null)
{
RenameShader(sourceShaderName, destShaderName, finalizer);
}

public override void Convert(Material srcMaterial, Material dstMaterial)
{
base.Convert(srcMaterial, dstMaterial);

HDShaderUtils.ResetMaterialKeywords(dstMaterial);
}
}
}

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Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,9 @@ static List<MaterialUpgrader> GetHDUpgraders()
upgraders.Add(new UnlitsToHDUnlitUpgrader("Unlit/Texture", "HDRP/Unlit"));
upgraders.Add(new UnlitsToHDUnlitUpgrader("Unlit/Transparent", "HDRP/Unlit"));
upgraders.Add(new UnlitsToHDUnlitUpgrader("Unlit/Transparent Cutout", "HDRP/Unlit"));

upgraders.Add(new StandardsTerrainToHDTerrainLitUpgrader("Nature/Terrain/Standard", "HDRP/TerrainLit"));

return upgraders;
}

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