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Sanitize transparent motion vectors setting #761

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Jun 9, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -653,6 +653,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed issue with rendering being mostly broken when target platform disables VR.
- Workaround an issue caused by GetKernelThreadGroupSizes failing to retrieve correct group size.
- Fix issue with fast memory and rendergraph.
- Fixed transparent motion vector framesetting not sanitized.

### Changed
- Improve MIP selection for decals on Transparents
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Original file line number Diff line number Diff line change
Expand Up @@ -213,6 +213,7 @@ static void Drawer_SectionRenderingSettings(SerializedFrameSettings serialized,
area.AmmendInfo(FrameSettingsField.RayTracing, overrideable: () => hdrpSettings.supportRayTracing);
area.AmmendInfo(FrameSettingsField.MotionVectors, overrideable: () => hdrpSettings.supportMotionVectors);
area.AmmendInfo(FrameSettingsField.ObjectMotionVectors, overrideable: () => hdrpSettings.supportMotionVectors);
area.AmmendInfo(FrameSettingsField.TransparentsWriteMotionVector, overrideable: () => hdrpSettings.supportMotionVectors);
area.AmmendInfo(FrameSettingsField.Decals, overrideable: () => hdrpSettings.supportDecals);
area.AmmendInfo(FrameSettingsField.Distortion, overrideable: () => hdrpSettings.supportDistortion);

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Original file line number Diff line number Diff line change
Expand Up @@ -767,6 +767,8 @@ internal static void Sanitize(ref FrameSettings sanitizedFrameSettings, Camera c

// Object motion vector are disabled if motion vector are disabled
sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.ObjectMotionVectors] &= motionVector && !preview;
sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.TransparentsWriteMotionVector] &= motionVector && !preview;

sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.Decals] &= renderPipelineSettings.supportDecals && !preview;
sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.TransparentPostpass] &= renderPipelineSettings.supportTransparentDepthPostpass && !preview;
sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.Distortion] &= renderPipelineSettings.supportDistortion && !msaa && !preview;
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