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Workaround for GetKernelThreadGroupSizes returning wrong data #760

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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -649,6 +649,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fix an issue with the half resolution Mode (performance)
- Fix an issue with the color intensity of emissive for performance rtgi
- Fixed issue with rendering being mostly broken when target platform disables VR.
- Workaround an issue caused by GetKernelThreadGroupSizes failing to retrieve correct group size.

### Changed
- Improve MIP selection for decals on Transparents
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Original file line number Diff line number Diff line change
Expand Up @@ -2725,7 +2725,11 @@ static void DoColorGrading( in ColorGradingParameters parameters,

// Generate the lut
// See the note about Metal & Intel in LutBuilder3D.compute
builderCS.GetKernelThreadGroupSizes(builderKernel, out uint threadX, out uint threadY, out uint threadZ);
// GetKernelThreadGroupSizes is currently broken on some binary versions.
//builderCS.GetKernelThreadGroupSizes(builderKernel, out uint threadX, out uint threadY, out uint threadZ);
uint threadX = 4;
uint threadY = 4;
uint threadZ = 4;
cmd.DispatchCompute(builderCS, builderKernel,
(int)((parameters.lutSize + threadX - 1u) / threadX),
(int)((parameters.lutSize + threadY - 1u) / threadY),
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Original file line number Diff line number Diff line change
Expand Up @@ -231,6 +231,7 @@ float3 Tonemap(float3 colorLinear)
// allow anything higher than 256 threads. We'll use 4x4x4 then.
// Ultimately it would nice to expose `maxTotalThreadsPerThreadgroup` for Metal...
// Source: https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
// It is important to keep this in sync with the group-size declared in PostProcessSystem.cs
[numthreads(4,4,4)]
void KBuild(uint3 dispatchThreadId : SV_DispatchThreadID)
{
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