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Touchup volume debug and gizmo color modification #7119
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. HDRP SRP Core Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
It appears that you made a non-draft PR! |
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nice debug mode
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# Conflicts: # com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeTouchupVolumeEditor.cs
* Tunable color * Add debug mode * Updating test data. * Remove leftover that fails build * Apply formatting changes Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
Two things that were raised during the review of the touchup volume.
1- Allow to customize colour and opacity of the volume gizmo
TouchupGizmo.mov
2- Add a debug view that shows as red the probes that have been touched by the touchup volume
debugview.mov