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Fix RenderQueue generation for HDRP code #691

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Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,8 @@ public bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<Blo
// Set data
systemData.surfaceType = (SurfaceType)eyeMasterNode.m_SurfaceType;
systemData.blendMode = HDSubShaderUtilities.UpgradeLegacyAlphaModeToBlendMode((int)eyeMasterNode.m_AlphaMode);
// Previous master node wasn't having any renderingPass. Assign it correctly now.
systemData.renderingPass = systemData.surfaceType == SurfaceType.Opaque ? HDRenderQueue.RenderQueueType.Opaque : HDRenderQueue.RenderQueueType.Transparent;
systemData.alphaTest = eyeMasterNode.m_AlphaTest;
systemData.alphaTestDepthPrepass = eyeMasterNode.m_AlphaTestDepthPrepass;
systemData.alphaTestDepthPostpass = eyeMasterNode.m_AlphaTestDepthPostpass;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,8 @@ public bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<Blo
// Set data
systemData.surfaceType = (SurfaceType)fabricMasterNode.m_SurfaceType;
systemData.blendMode = HDSubShaderUtilities.UpgradeLegacyAlphaModeToBlendMode((int)fabricMasterNode.m_AlphaMode);
// Previous master node wasn't having any renderingPass. Assign it correctly now.
systemData.renderingPass = systemData.surfaceType == SurfaceType.Opaque ? HDRenderQueue.RenderQueueType.Opaque : HDRenderQueue.RenderQueueType.Transparent;
systemData.alphaTest = fabricMasterNode.m_AlphaTest;
systemData.sortPriority = fabricMasterNode.m_SortPriority;
systemData.doubleSidedMode = fabricMasterNode.m_DoubleSidedMode;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,8 @@ public bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<Blo
// Set data
systemData.surfaceType = (SurfaceType)hairMasterNode.m_SurfaceType;
systemData.blendMode = HDSubShaderUtilities.UpgradeLegacyAlphaModeToBlendMode((int)hairMasterNode.m_AlphaMode);
// Previous master node wasn't having any renderingPass. Assign it correctly now.
systemData.renderingPass = systemData.surfaceType == SurfaceType.Opaque ? HDRenderQueue.RenderQueueType.Opaque : HDRenderQueue.RenderQueueType.Transparent;
systemData.alphaTest = hairMasterNode.m_AlphaTest;
systemData.alphaTestDepthPrepass = hairMasterNode.m_AlphaTestDepthPrepass;
systemData.alphaTestDepthPostpass = hairMasterNode.m_AlphaTestDepthPostpass;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -39,6 +39,8 @@ void UpgradePBRMasterNode(PBRMasterNode1 pbrMasterNode, out Dictionary<BlockFiel
systemData.surfaceType = (SurfaceType)pbrMasterNode.m_SurfaceType;
systemData.blendMode = HDSubShaderUtilities.UpgradeLegacyAlphaModeToBlendMode((int)pbrMasterNode.m_AlphaMode);
systemData.doubleSidedMode = pbrMasterNode.m_TwoSided ? DoubleSidedMode.Enabled : DoubleSidedMode.Disabled;
// Previous master node wasn't having any renderingPass. Assign it correctly now.
systemData.renderingPass = systemData.surfaceType == SurfaceType.Opaque ? HDRenderQueue.RenderQueueType.Opaque : HDRenderQueue.RenderQueueType.Transparent;
systemData.alphaTest = HDSubShaderUtilities.UpgradeLegacyAlphaClip(pbrMasterNode);
systemData.dotsInstancing = false;
builtinData.addPrecomputedVelocity = false;
Expand All @@ -51,7 +53,6 @@ void UpgradePBRMasterNode(PBRMasterNode1 pbrMasterNode, out Dictionary<BlockFiel
litData.energyConservingSpecular = false;
litData.clearCoat = false;
target.customEditorGUI = pbrMasterNode.m_OverrideEnabled ? pbrMasterNode.m_ShaderGUIOverride : "";
systemData.TryChangeRenderingPass(systemData.renderingPass);
// Handle mapping of Normal block specifically
BlockFieldDescriptor normalBlock;
switch(lightingData.normalDropOffSpace)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -23,16 +23,6 @@ LightingData IRequiresData<LightingData>.data
set => m_LightingData = value;
}

protected override string renderQueue
{
get
{
var renderingPass = systemData.surfaceType == SurfaceType.Opaque ? HDRenderQueue.RenderQueueType.Opaque : HDRenderQueue.RenderQueueType.Transparent;
int queue = HDRenderQueue.ChangeType(renderingPass, systemData.sortPriority, systemData.alphaTest);
return HDRenderQueue.GetShaderTagValue(queue);
}
}

protected override string renderType => HDRenderTypeTags.HDLitShader.ToString();

public LightingData lightingData
Expand Down Expand Up @@ -126,4 +116,4 @@ public override void CollectShaderProperties(PropertyCollector collector, Genera
HDSubShaderUtilities.AddStencilShaderProperties(collector, systemData, lightingData);
}
}
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,8 @@ public bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<Blo
// Set data
systemData.surfaceType = (SurfaceType)stackLitMasterNode.m_SurfaceType;
systemData.blendMode = HDSubShaderUtilities.UpgradeLegacyAlphaModeToBlendMode((int)stackLitMasterNode.m_AlphaMode);
// Previous master node wasn't having any renderingPass. Assign it correctly now.
systemData.renderingPass = systemData.surfaceType == SurfaceType.Opaque ? HDRenderQueue.RenderQueueType.Opaque : HDRenderQueue.RenderQueueType.Transparent;
systemData.alphaTest = stackLitMasterNode.m_AlphaTest;
systemData.sortPriority = stackLitMasterNode.m_SortPriority;
systemData.doubleSidedMode = stackLitMasterNode.m_DoubleSidedMode;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -38,13 +38,14 @@ void UpgradeUnlitMasterNode(UnlitMasterNode1 unlitMasterNode, out Dictionary<Blo
// Set data
systemData.surfaceType = (SurfaceType)unlitMasterNode.m_SurfaceType;
systemData.blendMode = HDSubShaderUtilities.UpgradeLegacyAlphaModeToBlendMode((int)unlitMasterNode.m_AlphaMode);
// Previous master node wasn't having any renderingPass. Assign it correctly now.
systemData.renderingPass = systemData.surfaceType == SurfaceType.Opaque ? HDRenderQueue.RenderQueueType.Opaque : HDRenderQueue.RenderQueueType.Transparent;
systemData.doubleSidedMode = unlitMasterNode.m_TwoSided ? DoubleSidedMode.Enabled : DoubleSidedMode.Disabled;
systemData.alphaTest = HDSubShaderUtilities.UpgradeLegacyAlphaClip(unlitMasterNode);
systemData.dotsInstancing = false;
systemData.zWrite = false;
builtinData.addPrecomputedVelocity = false;
target.customEditorGUI = unlitMasterNode.m_OverrideEnabled ? unlitMasterNode.m_ShaderGUIOverride : "";
systemData.TryChangeRenderingPass(systemData.renderingPass);

// Set blockmap
blockMap = new Dictionary<BlockFieldDescriptor, int>()
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -72,9 +72,6 @@ sealed class UniversalTarget : Target, ILegacyTarget
[SerializeField]
bool m_AlphaClip = false;

[SerializeField]
bool m_AddPrecomputedVelocity = false;

[SerializeField]
string m_CustomEditorGUI;

Expand Down Expand Up @@ -140,12 +137,6 @@ public bool alphaClip
set => m_AlphaClip = value;
}

public bool addPrecomputedVelocity
{
get => m_AddPrecomputedVelocity;
set => m_AddPrecomputedVelocity = value;
}

public string customEditorGUI
{
get => m_CustomEditorGUI;
Expand Down Expand Up @@ -183,7 +174,6 @@ public override void GetFields(ref TargetFieldContext context)
context.blocks.Contains(BlockFields.VertexDescription.Tangent));
context.AddField(Fields.GraphPixel);
context.AddField(Fields.AlphaClip, alphaClip);
context.AddField(Fields.VelocityPrecomputed, addPrecomputedVelocity);
context.AddField(Fields.DoubleSided, twoSided);

// SubTarget fields
Expand Down Expand Up @@ -276,15 +266,13 @@ void UpgradeAlphaClip()
m_AlphaMode = (AlphaMode)pbrMasterNode.m_AlphaMode;
m_TwoSided = pbrMasterNode.m_TwoSided;
UpgradeAlphaClip();
m_AddPrecomputedVelocity = false;
m_CustomEditorGUI = pbrMasterNode.m_OverrideEnabled ? pbrMasterNode.m_ShaderGUIOverride : "";
break;
case UnlitMasterNode1 unlitMasterNode:
m_SurfaceType = (SurfaceType)unlitMasterNode.m_SurfaceType;
m_AlphaMode = (AlphaMode)unlitMasterNode.m_AlphaMode;
m_TwoSided = unlitMasterNode.m_TwoSided;
UpgradeAlphaClip();
m_AddPrecomputedVelocity = false;
m_CustomEditorGUI = unlitMasterNode.m_OverrideEnabled ? unlitMasterNode.m_ShaderGUIOverride : "";
break;
case SpriteLitMasterNode1 spriteLitMasterNode:
Expand Down