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Fixed a crash with render graph viewer #6629

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merged 3 commits into from
Dec 16, 2021
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Original file line number Diff line number Diff line change
Expand Up @@ -648,7 +648,7 @@ public ComputeBufferDesc GetComputeBufferDesc(in ComputeBufferHandle computeBuff
public RenderGraphExecution RecordAndExecute(in RenderGraphParameters parameters)
{
m_CurrentFrameIndex = parameters.currentFrameIndex;
m_CurrentExecutionName = parameters.executionName;
m_CurrentExecutionName = parameters.executionName != null ? parameters.executionName : "RenderGraphExecution";
m_HasRenderGraphBegun = true;

m_Resources.BeginRenderGraph(m_ExecutionCount++);
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -83,6 +83,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed the fade in mode of the clouds not impacting the volumetric clouds shadows (case 1381652).
- Fixed the rt screen space shadows not using the correct asset for allocating the history buffers.
- Fixed the intensity of the sky being reduced signficantly even if there is no clouds (case 1388279).
- Fixed a crash with render graph viewer when render graph is not provided with an execution name.

### Changed
- Converted most TGA textures files to TIF to reduce the size of HDRP material samples.
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