-
Notifications
You must be signed in to change notification settings - Fork 848
Fix missing depth on overlay camera DoF #6549
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
…e driver bug. URPasset has a depth texture checkbox, but that fixes the depth issue as well, but it's meant to be manual "force include depth" for case that can't be autodetected. This one is correctly detected, but hardcode to not include depth (which is removed in this commit).
This reverts commit c2e3067.
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. HDRP URP Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
Missing changelog. |
Purpose of this PR
Fix bug case (https://issuetracker.unity3d.com/product/unity/issues/guid/1365623/)
Fix a code comment typo.
Testing status
Manually tested against bug repro project. Ran URPPostPro tests locally (pass).
Might need manual QA of overlay cameras and post processing, change could have halo effects.