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Fixed spot light shadows near plane #6493

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Dec 8, 2021
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -57,6 +57,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed SpeedTree graph compatibility by removing custom interpolators.
- Fixed default value of "Distortion Blur" from 1 to 0 according to the doc.
- Fixed FOV change when enabling physical camera.
- Fixed spot light shadows near plane

### Changed
- Converted most TGA textures files to TIF to reduce the size of HDRP material samples.
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Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ namespace UnityEngine.Rendering.HighDefinition
// TODO remove every occurrence of ShadowSplitData in function parameters when we'll have scriptable culling
static class HDShadowUtils
{
public static readonly float k_MinShadowNearPlane = 0.0001f;
public static readonly float k_MinShadowNearPlane = 0.01f;
public static readonly float k_MaxShadowNearPlane = 10.0f;

public static float Asfloat(uint val) { unsafe { return *((float*)&val); } }
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