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22691f1
[HDRP] Update depth offset change in 9604 HDRP test
sebastienlagarde Sep 13, 2021
246423e
[CI] [2021.2] Updated editor to 3cd0950e4ea2367d1c3e28dfab857791cc4d2b5e
Sep 13, 2021
19d907d
Fix for 1365186 - correct direction transform from view to world spac…
jessebarker Sep 14, 2021
24f8efb
[2021.2] Update the templates pipelines (#5628)
Sep 14, 2021
f1e888e
[CI] [2021.2] Updated editor to 236206e4d7f74aa106ee6741243d0894af1f43b5
Sep 14, 2021
d9ab55b
[VFX] Fix compilation error when shaderGraph is modified (#5475) (#5606)
PaulDemeulenaere Sep 15, 2021
2e21289
[VFX] Fix new SG integration & Sample Texture/Buffer (to 21.2) (#5605)
PaulDemeulenaere Sep 15, 2021
87fd5c9
Vfx/fix/2021.2/1291991 colorpicker keeps updating 2 (#5590)
julienamsellem Sep 15, 2021
0a8a1d4
[HDRP][Template] Bump version to 12.1.0
sebastienlagarde Sep 15, 2021
ac79454
[CI] [2021.2] Updated editor to 94c1109a05578891009fe6feed854575c425fc92
Sep 15, 2021
618a928
[Yamato][2021.2] Backport temporarily disable cache instability detec…
Sep 16, 2021
b2a6629
Backporting https://github.com/Unity-Technologies/Graphics/pull/5060/…
lukaschod Sep 16, 2021
9b28c79
[Backport 2021.2] Added multiedit to UniversalRenderPipelineAsset (#5…
Nzollner Sep 16, 2021
7a5e333
[VFX][Fix][2021.2] Update test and reference images for HDRP Decals (…
ludovic-theobald Sep 16, 2021
8025d81
Bump min version to 0b13
sebastienlagarde Sep 16, 2021
7389a8c
Change DOTS instancing metadata constant format to avoid double under…
JussiKnuuttila Sep 16, 2021
5868bf4
[21.2] Define ENABLE_HYBRID_RENDERER_V2 by default for Hybrid Rendere…
vincent-breysse Sep 16, 2021
f0dc2df
[ShaderGraph][2021.2][Backport] Fix for 1365780 - node settings warni…
jessebarker Sep 16, 2021
e7101f3
bulk update all GUIDs (#5683) (#5695)
Verasl Sep 17, 2021
3ca647e
fixed render settings setting incorrect cascade value, causing the wh…
Verasl Sep 17, 2021
8dd0f33
2021.2/vfx/fix/multiple backports (#5671)
julienamsellem Sep 17, 2021
93d5671
Change min version to 0b12 to fix Yamato
sebastienlagarde Sep 17, 2021
df45386
Backports #5648 (#5677)
jpriyas Sep 17, 2021
1367068
Updated mindistance epsilon for decals (#5669)
Jonasmortensen Sep 17, 2021
87238a1
[Backport] update of package samples to better reflect the feature se…
Jonasmortensen Sep 17, 2021
710c72c
[2021.2] Updates to documentation before release - GSG-581 (#5712)
sarah-welton Sep 17, 2021
4072e1f
[21.2] Fix previous matrix shader compilation errors with Hybrid Rend…
vincent-breysse Sep 17, 2021
4ad41d8
[Backport][ShaderGraph][2021.2][1357648] Fix bug that prevents switch…
Nightmask3 Sep 17, 2021
a09540b
Fix for 1366052 - Ensure blackboard ordering of subgraph properties o…
jessebarker Sep 17, 2021
d59dfd0
[VFX] Backports 2021.2 (#5709)
julienf-unity Sep 19, 2021
bfdf623
Squashed commit of the following: (#5687)
PaulDemeulenaere Sep 19, 2021
09440d5
Prevent errors when loading incompatible assets (#5611)
FrancescoC-unity Sep 14, 2021
a013c5b
Fix delete asset (#5641)
alelievr Sep 14, 2021
1af8e44
[HDRP][Docs] Add high quality antialiasing example using the accumula…
pmavridis Sep 14, 2021
3657b57
Small fixes (#5632)
FrancescoC-unity Sep 14, 2021
0ccca50
Probably fix the refresh bug after adding a new baking set in the APV…
alelievr Sep 14, 2021
14f6127
Clean distortion code in Lit.shader and disable very high shadow filt…
sebastienlagarde Sep 14, 2021
c1af936
Add json serialize as dependency of core package (#5651)
alelievr Sep 14, 2021
c27d0ef
Fixed the volumetric clouds cloud map not being centered over the wor…
anisunity Sep 15, 2021
b2052ab
Fix how EventSystem component gets added to scene by DebugUpdater (#5…
arttu-peltonen Sep 16, 2021
0fe2276
Fixed the emissive being overriden by ray traced sub-surface scatteri…
anisunity Sep 16, 2021
0b0fe4a
[Fogbugz # 1355839] Making Flare occlusion radius consistent for dire…
kecho Sep 16, 2021
0f9a5e8
delay asset creation (#5656)
alelievr Sep 16, 2021
2a70b11
[APV] Make sure occluders added for the virtual offset are properly c…
FrancescoC-unity Sep 16, 2021
cc14f55
[Fogbugz # 1363291] Fix lens flare position for celestials (#5654)
kecho Sep 16, 2021
be16220
Fix issue when debug probes is enabled when baking (#5662)
FrancescoC-unity Sep 16, 2021
72130db
[HDRP] Update light doc with IES scripting (#5476)
alelievr Sep 16, 2021
e3ac5ed
[HDRP] update light anchor doc (#5528)
alelievr Sep 16, 2021
3719a18
[HDRP][Path Tracing] SSS transmissive mode now triggered by double-si…
eturquin Sep 16, 2021
51849e3
[HDRP][Path Tracing] Directional light color now affected by physical…
eturquin Sep 16, 2021
dd2cd51
Added upgrade guide for ambient mode. (#5571)
JulienIgnace-Unity Sep 16, 2021
77f305e
Enable test 2110 for XR (#5576)
fabien-unity Sep 16, 2021
2c86144
Update HDRP frame diagram (#5607)
alelievr Sep 16, 2021
193c562
planet center position support (#5620)
emilybrown1 Sep 16, 2021
7ee914c
reduce the VT cache sizes. These were too big for the tested scenes a…
debaetsd Sep 16, 2021
c817ed5
UNI-11984 - Lens Flare docs (#5640)
JordanL8 Sep 16, 2021
22d0e87
Fixed disabled menu item for volume additional properties. #5647
adrien-de-tocqueville Sep 16, 2021
9e4226d
Match UI and doc for lit shaders advanced options #5649
adrien-de-tocqueville Sep 16, 2021
1ef32a8
[HDRP] Fix custom pass buffers not bound after creation #5655
alelievr Sep 16, 2021
e88d09f
[Fogbugz # 1357722] Fixing DOF For DLSS #5660
kecho Sep 16, 2021
f5bc413
Disable shadowmask option when not enabled in the Lighting settings #…
adrien-de-tocqueville Sep 16, 2021
d439e49
Trying to fix an error stemming from calling SetAdditionalBakedProbes…
FrancescoC-unity Sep 16, 2021
9352a74
Enable renderer sorting for mesh decals (#5674)
adrien-de-tocqueville Sep 17, 2021
bd4b253
Fixed a warning when enabling Tile/Cluster debug. #5694
JulienIgnace-Unity Sep 17, 2021
0eea587
[HDRP][DXR] Fix recursive rendering transmittance over the sky #5663
pmavridis Sep 17, 2021
17a6dab
Improvements to the DynamicArray class #5685
JulienIgnace-Unity Sep 17, 2021
61c50fa
Fix Formatting
sebastienlagarde Sep 20, 2021
dc666e2
Implementing Menu Manager (#5547)
alex-vazquez Sep 7, 2021
c70cb90
XPipeline- Fix contextual menu Remove Component for lights and camera…
alex-vazquez Sep 9, 2021
aa767e3
2021.2/vfx/fix/1315493 missing past menu backport (#5723)
julienamsellem Sep 20, 2021
5c2625d
Multiple Scattering Approximation for Hair (#5604)
johnpars Sep 20, 2021
25f7477
[HDRP] Fix 5005_PathTracing_Fog screenshots
sebastienlagarde Sep 20, 2021
25199d0
Disabling test on vulkan hardware drs until its stable (#5717)
kecho Sep 20, 2021
4152ca6
Move AMD FidelityFX Shaders from HDRP to Core #5714
gmitrano-unity Sep 20, 2021
c745eae
[VFX][2021.2] Importer and compilation various fixes (#5725)
julienf-unity Sep 20, 2021
5e2f181
[2021.2 Backport]XPipeline- Improvements of Light UI inspector code. …
alex-vazquez Sep 20, 2021
a50a1c6
Backported PR #5572. Added the Light Layers description. (#5596)
oleks-k Sep 20, 2021
c5c5ba0
[Backport] 2021.2/universal/backport/template update (#5729)
Jonasmortensen Sep 20, 2021
1ed8ef1
Add Test Coverage for Custom Velocity and Precomputed Velocity (#5508)
johnpars Sep 20, 2021
fa7cb1c
Fixed specular anti aliasing for layeredlit shader #5693
adrien-de-tocqueville Sep 20, 2021
08894e3
[Fogbugz # 1365098] correct depth transparent lens flare #5658
kecho Sep 20, 2021
faa2b4b
SSR clear coat improvement #5565
anisunity Sep 20, 2021
10d1cb2
Mitigate ghosting / overbluring artifacts when TAA and physically-bas…
pmavridis Sep 20, 2021
b18c47b
Disable all DRS vulkan test as they have issue (#5730)
sebastienlagarde Sep 20, 2021
1b20c42
[HDRP] Update reference screenshots for vulkan for 9601/9602 - temp
sebastienlagarde Sep 20, 2021
6aaa25c
Fix POM node for bug #1347008 #5027
RemyUnity Sep 20, 2021
a885f76
Updated Dynamic Resolution doc (#5652)
Vic-Cooper Sep 20, 2021
7b1df6f
Bugfix 1359282: Emissive decal silhouette issue #5532
JarkkoUnity Sep 20, 2021
d945cbc
[HDRP] Fix formatting + reference screenshots fix for 9601/2 after ba…
sebastienlagarde Sep 20, 2021
3b39b0d
Cherry pick from master: Delay preview rendering until async pre-com…
Sep 20, 2021
20c13af
Cherry-pick changes from branch 'sg/fix/1367188' into 2021.2 (#5736)
Sep 20, 2021
dfc6696
2021.2/universal/backport/case 1342028 lensflare opengl (#5588)
eh-unity Sep 21, 2021
9610aa9
2021.2/universal/backport/light cookies fix tests (#5746)
eh-unity Sep 21, 2021
b3a711c
Filtering out 24, 25 and 26 on iOs (#5749)
ellioman Sep 21, 2021
3bba074
[2021.2] Disable some iphone standalone jobs in URP PR pipelines (#5750)
Sep 21, 2021
345951b
[2021.2] SDET Backports (#5741)
Sep 21, 2021
4ed33c4
Cube, 2D and 3D Texture Parameters for Volume system #5673
adrien-de-tocqueville Sep 21, 2021
d99b8db
Fixed Realtime lightmap not working correctly in player with various …
sebastienlagarde Sep 21, 2021
871c74c
UI fix for emissive (#5733)
adrien-de-tocqueville Sep 21, 2021
65b7b15
Updated What's new doc (#5747)
Vic-Cooper Sep 21, 2021
d2c20ff
Updating override volumetric clouds (#5743)
emilybrown1 Sep 21, 2021
19c6bc2
[HDRP] Fix issue with XR mockup in HDRP test
sebastienlagarde Sep 21, 2021
77ccadd
[CI] [2021.2] Updated editor to 87099a1c86dc874db9c6d3664b21efaafdadf4c3
Sep 21, 2021
ac1bcca
[2021.2] Bump testcoverage version for SG test project (#5764)
Sep 22, 2021
c72d422
Fix for 1367706 - Make sure to visit all search results at least once…
jessebarker Sep 22, 2021
4c310e0
[2021.2] Revert #5721 for HDRP (utf bump) (#5767)
Sep 22, 2021
90b55a0
[HDRP] updated upgrading guide
sebastienlagarde Sep 22, 2021
ab0e76f
[HDRP][Path Tracing] Improved volumetric scattering light sampling #…
eturquin Sep 22, 2021
7690c5c
[CI] [2021.2] Updated editor to d7e84b77f2ab678413868b0cd2ecd63f9fe3b4dd
Sep 22, 2021
ea300b3
bump min version to b14 (#5782)
sebastienlagarde Sep 23, 2021
93db70f
Fix memory leak with XR combined occlusion meshes #5772
fabien-unity Sep 23, 2021
b4c74d8
When importing a SpeedTree8 material, retain existing diffusion profi…
nerites Sep 23, 2021
6a21eeb
Fixed minor readability issues in the ray tracing code. #5781
anisunity Sep 23, 2021
9e6285e
[2021.2] Change android build image (#5773)
Sep 23, 2021
9ddd883
[2021.2] Fixed UI rendering issues with Universal Lit and Unlit subta…
joshua-davis Sep 23, 2021
4c62d8b
[HDRP] Cleaning properties for SRP Batcher + update reference screens…
sebastienlagarde Sep 23, 2021
7f4c039
Updated template version (#5791)
phi-lira Sep 24, 2021
7f99d1f
Update template changelog (#5792)
phi-lira Sep 24, 2021
24a38f2
[2021.2]Add LightMapper (#5794)
Sep 24, 2021
13a89ec
Render Pipeline Converter docs. (#5752)
oleks-k Sep 24, 2021
1c6e049
Backport #5297 (#5783)
pbbastian Sep 24, 2021
34fcac4
[CI] [2021.2] Updated editor to 38929481732f880cf7cfd5fea323bdf79560d9ac
Sep 24, 2021
7be541b
[CI] [2021.2] Updated editor to 4f4f17fe8875ced82519bf5915bd909f690bbee3
Sep 25, 2021
716cac8
[2021.2] Fix performance jobs on Android (#5785)
Sep 27, 2021
9086dbb
Backported #5395. Added the How-to section and the XR blit example. (…
oleks-k Sep 27, 2021
0642fa7
Fix Verify_Orphan_Dependencies_Are_Correctly_Cleared (#5777)
PaulDemeulenaere Sep 27, 2021
2f5c9bf
[HDRP][Path Tracing] Quick fix (should have been part of PR 5754 on v…
eturquin Sep 24, 2021
e88a8af
[HDRP] update stencil documentation
sebastienlagarde Sep 25, 2021
520e26a
Fixed an issue with AddRange not keeping previous content when out of…
JulienIgnace-Unity Sep 27, 2021
b6b7e71
Fixed the volume not being assigned on some scene templates. (#5803)
anisunity Sep 27, 2021
b553d1c
Case 1357902: Optimize Mesh Data setting will corrupt UV mesh channel…
KEngelstoft Sep 27, 2021
8ed200a
Add new warning UI for missing debug shaders and wireframe support. #…
arttu-peltonen Sep 27, 2021
08fae7a
PR #5459 (#5811)
Vic-Cooper Sep 27, 2021
d63e6db
[HDRP] Update reference screenshots
sebastienlagarde Sep 27, 2021
7c48123
Updated package version in exception. (#5819)
phi-lira Sep 28, 2021
89b7925
[CI] [2021.2] Updated editor to d5d5824285e619991735ce826a3a2aa39ce82649
Sep 28, 2021
2082711
[2021.2] Use instability package (#5835)
Sep 29, 2021
e9c368a
[ShaderGraph] [2022.1/Ruby] Adding anisotropic option (#5657) (#5801)
Sep 29, 2021
29dd059
[2021.2][SG] Backport of fix to exceptions being thrown on undo-ing a…
Nightmask3 Sep 29, 2021
be26148
[CI] [2021.2] Updated editor to 5a3cc53f8c65bfe0dafa04e05f1d6acb532aacf2
Sep 29, 2021
e185590
Fix stale data for main light directional cookie. (#5849)
eh-unity Sep 30, 2021
b412df7
[2021.2] Bump SRP packages to 12.1.0 (#5813)
Sep 30, 2021
6df32ce
Retro update changelog with changes that should be under 12.1.0
theo-at-unity Sep 30, 2021
4465a9b
Squashed commit of the following: (#5856)
PaulDemeulenaere Sep 30, 2021
8182e92
Updated volumetric cloud presets and fixed typos in respective docume…
pierre-unity Sep 28, 2021
3049bb5
[HDRP] Fix typo and issue with BakeProbe.cs not compiling in player f…
sebastienlagarde Sep 29, 2021
0e13502
[HDRP] Fix APV exposure compensation (#5844)
alelievr Sep 29, 2021
a8b7200
remove 2020.2 (#5845)
remi-chapelain Sep 29, 2021
d4da640
Fix LensFlare occlusion on scene view #5353
skhiat Sep 29, 2021
206b8a4
Fix for custom motion vector (#5843)
sebastienlagarde Sep 29, 2021
9b21996
[HDRP] Update eyes sample to show different scale setup #5837
remi-chapelain Sep 30, 2021
1731499
add tag on all shader (#5839)
sebastienlagarde Sep 30, 2021
c7446b8
Fix for case 1366011 debug spew when switch target to non RT platform…
peterjohnlong Sep 30, 2021
6b5cc2f
Fix Lens Flare GLES2 (#5013)
skhiat Sep 30, 2021
01fb73c
Add calls to AssetDatabase.StartAssetEditing and AssetDatabase.StopAs…
peterhall-unity3d Sep 30, 2021
8916893
[Fix] Ensuring SRP asset in Quality overrides Graphics' one (#4585)
jenniferd-unity Sep 16, 2021
9316e1e
Fix Lens Flare GLES2 (#5013) (#5862)
phi-lira Sep 30, 2021
5baabfd
Revert: Fix LensFlare occlusion on scene view #5353
sebastienlagarde Sep 30, 2021
ac8e465
[CI] [2021.2] Updated editor to b1c7ce145b7d68d2ed8693015c7fc517cf047a98
Sep 30, 2021
e9d19d2
Fixes for Hair Reference and Multiple Scattering Approximation (#5832)
johnpars Oct 1, 2021
ddec1dc
Fix for 1369039 - Handle duplicate names on input and output slots fo…
jessebarker Oct 1, 2021
9e0ab52
[Backport 21.2][HDRP] Backport various PRs (#5875)
sebastienlagarde Oct 3, 2021
24d8bf7
[CI] [2021.2] Updated editor to bb6a96008cc08e7f3a36e607e96c92b78eb7348a
Oct 3, 2021
0b299d1
[Backport] Lens Flare Fixes (#5872)
phi-lira Oct 4, 2021
ae99414
[HDRP] fix shader warning (#5881)
sebastienlagarde Oct 4, 2021
11fbe9b
Revert to non-C#8 switch case syntax (#5887)
Oct 4, 2021
0a71823
Unbump package dependencies to 12.0.0 (#5895)
Oct 4, 2021
3639f88
Minimal enclosing sphere backport to 2021.2 (#5722)
nigeljw-unity Oct 4, 2021
9f4cdfd
Fix runtime test MSAA8x to MSAA2x on cloud test 4 (#5903)
sebastienlagarde Oct 5, 2021
b6f2d1f
[CI] [2021.2] Updated editor to fd0a09c0c240b1ce9930378d44fc5c1407b542e4
Oct 5, 2021
f77d42a
backport fix for thumbnails rendering issue (#5909)
martint-unity Oct 6, 2021
2a9951a
Updated the light component reference page with information about lig…
JordanL8 Oct 6, 2021
3cb5509
[CI] [2021.2] Updated editor to 26e81c4739c0016cbb9ed5213a9f4b9dc8f36b40
Oct 6, 2021
b51b0ce
[URP] [Doc] [2021.2] Fix XR SPI full screen blitting example (#5919)
thomas-zeng Oct 7, 2021
bbd01f3
[2021.2] Generate yamls via package (#5934)
Oct 7, 2021
10cb424
Backport of 5831 - Fixing Scene Depth for Othographic Camera (#5865)
bencloward Oct 7, 2021
5994bb8
Init out data for deformed vertex (#5907)
svens-unity Oct 8, 2021
de8e35e
[SRP backport 21.2] [HDRP][URP] update manifest of SRP templates (#57…
sebastienlagarde Oct 8, 2021
a8966aa
[CI] [2021.2] Updated editor to 9669f8e01e2407a799c113d04a9a87e0fb91c7c3
Oct 8, 2021
ae02f86
[VFX/Test] Add prefix in performance test (to 2021.2) (#5947)
PaulDemeulenaere Oct 11, 2021
6046332
[2021.2] Added package samples documentation to URP (#5891)
JordanL8 Oct 11, 2021
f5f0416
[2021.2] Updated link to the Enlighten documentation (#5942)
JordanL8 Oct 11, 2021
cb373eb
[2021.2] Updated the universal renderer asset documentation (#5899)
JordanL8 Oct 11, 2021
705e7ff
Revert utf to 1.1.18 for URP Lighting (#5975)
Oct 11, 2021
22bf00b
[2021.2] Rename LightMapper to Lightmapping (#5985)
Oct 13, 2021
c651c9d
[2021.2] Fix reference images for Terrain test 071 (#6022)
ellioman Oct 14, 2021
462cf49
* Fixed updating camerapos in beginCameraRendering callback won't wor…
thomas-zeng Oct 14, 2021
c9dd6aa
[CI] [2021.2] Updated editor to 760808ee50328326d0d47bc19516655adcf3fdd6
Oct 14, 2021
7371c0d
[HDRP] Fix reference screenshots after cache server reset
sebastienlagarde Oct 15, 2021
4794b62
[CI] [2021.2] Updated editor to aa37602a95abcfe4402e8c067491aa11e08d5e98
Oct 16, 2021
48e024f
[CI] [2021.2] Updated editor to 863e657173e2707a7151fb40ac5d8b43187654cc
Oct 17, 2021
a33d408
SRP bump to 12.1.1 (#6042)
Oct 18, 2021
25a4235
Fixed missing updated normal for shadow caster using shadergraph (#5963)
Nzollner Oct 18, 2021
fa135fd
[HDRP Backport 21.2] Backport various PRs (#6043)
sebastienlagarde Oct 18, 2021
c321c55
[HDRP] Fixed Changelog
sebastienlagarde Oct 18, 2021
e52447e
[HDRP] Merge Hd/bugfix #5999 (#6050)
sebastienlagarde Oct 18, 2021
a567517
[2021.2] Backport CPU Optimizations for PrepareLightsForGPU (#6034)
kecho Oct 18, 2021
f9bdb50
Fix emissive color space conversion (#6051)
adrien-de-tocqueville Oct 19, 2021
b7451c3
[CI] [2021.2] Updated editor to 87109bc2209819e3039fe28744adaa34676775a3
Oct 19, 2021
06fb3d4
Universal/backport 5461 (#5560)
Seongdae Oct 20, 2021
ff80ef7
SDET backports (#6074)
Oct 20, 2021
d143158
Backporting PR https://github.com/Unity-Technologies/Graphics/pull/55…
lukaschod Oct 21, 2021
df69e39
[HDRP] Backport various PRs (#6081)
sebastienlagarde Oct 21, 2021
b85c189
Add missing shader stages in shader keyword copying #6008
FrancescoC-unity Oct 20, 2021
8b9fdb4
[Backport][HDRP] Fix linux vulkan tests #6086 (#6096)
sebastienlagarde Oct 21, 2021
9785480
[HDRP] Fix new pathtracer stacklit test failing for XR + Update 3DS m…
remi-chapelain Oct 21, 2021
edf45dc
Remove emissive contribution when current depth < min depth. (#6099)
eturquin Oct 21, 2021
c6ba8a2
Formatting
sebastienlagarde Oct 21, 2021
7aea90c
[CI] [2021.2] Updated editor to c8e6a4ed16bee357423b9272d629e243541dcb88
Oct 21, 2021
11404c5
[VFX] Fix usage on texture internally in SG (#5793) (#5914)
PaulDemeulenaere Oct 22, 2021
1ee5912
Use rtx2080 for xlarge jobs (#6102)
Oct 22, 2021
7e88649
[ShaderGraph] [2021.2] [12.x.x] Fix for shader warnings (#6112)
Oct 22, 2021
bc47e05
[backport][urp] adaptive performance fix (#6004)
martint-unity Oct 25, 2021
25eb12c
[RP Workflows] Fix serialization of generic enums on the Rendering De…
alex-vazquez Oct 25, 2021
0513759
[CI] [2021.2] Updated editor to c20c6d5894402560171f7d01aa1a3d1f45994882
Oct 25, 2021
8a1f06e
Rendering Debugger documentation. (#6089)
oleks-k Oct 26, 2021
2c354c0
[CI] [2021.2] Updated editor to 25fa49455ecdffdaa71de65f777de556ee1d3edf
Oct 28, 2021
6573ba3
[CI] [2021.2] Updated editor to 13e676885dd83824b05a9968ec11063e84ba8e0f
Oct 28, 2021
106aac9
[Backport][2021.2][ShaderGraph] Bump Searcher package dependency to 4…
Nightmask3 Oct 29, 2021
03d03f9
[CI] [2021.2] Updated editor to f5db3fef7f195c7ad8f8444d1e179bebc085ac6b
Oct 30, 2021
7a957d4
Update XRQuest jobs with new Android job setup (#6177)
ejazm Nov 1, 2021
6cde4ee
[CI] [2021.2] Updated editor to 380ba68ea58763fbcdd1111fe142a4a7d7350d33
Nov 1, 2021
575adaf
Fix invalid viewport being set during post process pass when using Pi…
kennytann Nov 3, 2021
88bb084
Bump to 12.1.2 (#6189)
Nov 3, 2021
8d3f1af
[HDRP] Update speed tree reference screenshots
sebastienlagarde Nov 3, 2021
22060e8
[CI] [2021.2] Updated editor to 5e2b1e92c7f868eb82262c56719f0560bf33631d
Nov 3, 2021
0be53dd
Fix mixed cached area light shadows (#6121)
FrancescoC-unity Nov 4, 2021
e8de9ff
2021.2/vfx/vfx systemborder dpi fix (#6146)
julienamsellem Nov 4, 2021
ffe31a7
Fixed an exception happening when the user doesn't set one of the ren…
anisunity Nov 4, 2021
954391b
[2021.2] Added a new document about Scene Templates (#6122)
JordanL8 Nov 5, 2021
dbc56a7
[RP Workflows][2021.2] Backport URP debug lighting fixes (#6163)
arttu-peltonen Nov 5, 2021
15cc9e0
[CI] [2021.2] Updated editor to a56f56f94b710af5363c0b3ea5b85582041e15c2
Nov 5, 2021
a9d7146
[HDRP][Backport 21.2] Backport various PRs (#6231)
sebastienlagarde Nov 7, 2021
d5fd8e7
Various ray tracing fixes #6199
anisunity Nov 5, 2021
e64c4cc
[CI] [2021.2] Updated editor to 8e41bd129193e8f636c1e1bae3c7ef355d0dab9c
Nov 9, 2021
4b9922b
Backported #6235: Added the Show Additional Properties description to…
oleks-k Nov 10, 2021
0da0094
[2021.2][VFX][Fix 1355602] Extra nodes in Ribbon template (#6244)
ludovic-theobald Nov 10, 2021
5b93a8a
[HDRP][Backport 21.2] Backport various PRs (#6265)
sebastienlagarde Nov 10, 2021
f633624
[CI] [2021.2] Updated editor to 32358a8527b47bb49895d3706d5ec8050b458ea0
Nov 10, 2021
e647fb3
fix for freeze during render settings converter (#6017)
martint-unity Nov 12, 2021
7af75a5
[Backport][2021.2][URP][2D] Fix performance regression where 2D alpha…
arttu-peltonen Nov 12, 2021
f1b763f
[CI] [2021.2] Updated editor to 78f7ac98651988a20d81da8d3ac2ab6fbdf9ba34
Nov 12, 2021
81b6de4
[CI] [2021.2] Updated editor to 9bf5b22be7fe8d2e23046060160f16ce7bd3797e
Nov 13, 2021
8f54e65
Added the Volume Update Mode MVP description. (#6234)
oleks-k Nov 16, 2021
fae35ad
[CI] [2021.2] Updated editor to 0b83ac8d4312965d794572013fbe195921a88c62
Nov 17, 2021
2989146
Update 035 test reference image on Android (#6319)
tomzig16 Nov 17, 2021
5846937
[CI] [2021.2] Updated editor to 2b92bc68440b4d735ea8537aedec6e65486bc719
Nov 19, 2021
69cde90
fixing Framebuffer fetch macros for editor
jonuuukas Nov 19, 2021
55ce90b
decal, depthonly fixes
jonuuukas Nov 22, 2021
cb6d3d5
backporting transient attachment changes to fix depthNormals
jonuuukas Nov 22, 2021
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22 changes: 13 additions & 9 deletions .github/pr-commenter.yml
Original file line number Diff line number Diff line change
Expand Up @@ -2,8 +2,8 @@ comment:
on-update: edit
header: |
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://yamato.cds.internal.unity3d.com/jobs/902-Graphics
Search for your PR branch using the sidebar on the left, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)
Link to Yamato: https://unity-ci.cds.internal.unity3d.com/project/902/
Search for your PR branch using the search bar at the top, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)
footer: |
Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

Expand All @@ -16,39 +16,43 @@ comment:
- TestProjects/HDRP*/**/*
body: |
**HDRP**
`/.yamato%252Fall-hdrp.yml%2523PR_HDRP_2021.2`
`/jobDefinition/.yamato%2Fall-hdrp.yml%23PR_HDRP_2021.2`
With changes to HDRP packages, you should also run
`/jobDefinition/.yamato%2Fall-lightmapping.yml%23PR_Lightmapping_2021.2`
- id: URP
files:
- com.unity.render-pipelines.universal/**/*
- com.unity.testing.urp/**/*
- TestProjects/Universal*/**/*
body: |
**URP**
`/.yamato%252Fall-urp.yml%2523PR_URP_2021.2`
`/jobDefinition/.yamato%2Fall-urp.yml%23PR_URP_2021.2`
With changes to URP packages, you should also run
`/jobDefinition/.yamato%2Fall-lightmapping.yml%23PR_Lightmapping_2021.2`
- id: ShaderGraph
files:
- com.unity.shadergraph/**/*
- TestProjects/ShaderGraph*/**/*
- com.unity.render-pipelines.universal/Editor/ShaderGraph/*
body: |
**Shader Graph**
`/.yamato%252Fall-shadergraph.yml%2523PR_ShaderGraph_2021.2`
`/jobDefinition/.yamato%252Fall-shadergraph.yml%2523PR_ShaderGraph_2021.2`
Depending on your PR, you may also want
`/.yamato%252Fall-shadergraph_builtin_foundation.yml%2523PR_ShaderGraph_BuiltIn_Foundation_2021.2`
`/.yamato%252Fall-shadergraph_builtin_lighting.yml%2523PR_ShaderGraph_BuiltIn_Lighting_2021.2`
`/jobDefinition/.yamato%252Fall-shadergraph_builtin_foundation.yml%2523PR_ShaderGraph_BuiltIn_Foundation_2021.2`
/jobDefinition/.yamato%2Fall-shadergraph_builtin_lighting.yml%23PR_ShaderGraph_BuiltIn_Lighting_2021.2
- id: VFX
files:
- com.unity.visualeffectgraph/**/*
- com.unity.testing.visualeffectgraph/**/*
- TestProjects/VisualEffectGraph*/**/*
body: |
**VFX**
`/.yamato%252Fall-vfx.yml%2523PR_VFX_2021.2`
`/jobDefinition/.yamato%252Fall-vfx.yml%2523PR_VFX_2021.2`
- id: Core
files:
- com.unity.render-pipelines.core/**/*
body: |
**SRP Core**
You could run ABV on your branch before merging your PR, but it will start A LOT of jobs. Please be responsible about it and run it only when you feel the PR is ready:
`/.yamato%252F_abv.yml%2523all_project_ci_2021.2`
`/jobDefinition/.yamato%2F_abv.yml%23all_project_ci_2021.2`
Be aware that any modifications to the Core package impacts everyone in the Graphics repo so please discuss the PR with your lead.
16 changes: 8 additions & 8 deletions .github/workflows/draft.yml
Original file line number Diff line number Diff line change
Expand Up @@ -9,11 +9,11 @@ jobs:
runs-on: ubuntu-latest
if: github.event.pull_request.draft == false && github.event.pull_request.ready_for_review == false
steps:
- uses: thollander/actions-comment-pull-request@master
with:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
message: |
It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page).
See the PR template for more information.
Thank you!
- uses: thollander/actions-comment-pull-request@v1.0.4
with:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
message: |
It appears that you made a non-draft PR!
Please convert your PR to draft (button on the right side of the page).
See the PR template for more information.
Thank you!
1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -47,3 +47,4 @@ node_modules
manifest-updater.py
TestProjects/UniversalGraphicsTest_Lighting/UserSettings/EditorUserSettings.asset
TestProjects/UniversalGraphicsTest_Lighting/Packages/packages-lock.json
com.unity.template-hd/InitCodeMarker
180 changes: 33 additions & 147 deletions .yamato/_abv.yml
Original file line number Diff line number Diff line change
@@ -1,128 +1,12 @@

# This file is generated by .yamato/ruamel/build.py. Don't edit this file manually.
# Introduce any changes under .yamato/config/*.metafile files (for most cases) or under .yamato/ruamel/* within Python (more elaborate cases), and rerun build.py to regenerate all .yml files.
# Read more under .yamato/docs/readme.md
# This file is generated by ant_yaml_generation package, don't edit this file manually.
# Introduce any changes under .yamato/config/*.metafile files and rerun yaml-generation (or check #devs-automation-tooling).

{% metadata_file .yamato/_cache_config.metafile -%}
{% metadata_file .yamato/_latest_editor_versions_2021.2.metafile -%}
{% metadata_file .yamato/_latest_editor_versions_trunk.metafile -%}

---

all_project_ci_trunk:
name: ABV (all PR jobs) on trunk
variables:
CUSTOM_REVISION: '{{trunk.changeset.id}}'
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/all-hdrp.yml#PR_HDRP_trunk
rerun: on_new_revision
- path: .yamato/all-vfx.yml#PR_VFX_trunk
rerun: on_new_revision
- path: .yamato/all-urp.yml#PR_URP_trunk
rerun: on_new_revision
- path: .yamato/all-shadergraph.yml#PR_ShaderGraph_trunk
rerun: on_new_revision
- path: .yamato/_abv.yml#General_Checks_trunk
rerun: on_new_revision
all_project_ci_nightly_trunk:
name: Nightly on trunk
variables:
CUSTOM_REVISION: '{{trunk.changeset.id}}'
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/all-hdrp.yml#Nightly_HDRP_trunk
rerun: on_new_revision
- path: .yamato/all-vfx.yml#Nightly_VFX_trunk
rerun: on_new_revision
- path: .yamato/all-urp.yml#Nightly_URP_trunk
rerun: on_new_revision
- path: .yamato/all-shadergraph.yml#Nightly_ShaderGraph_trunk
rerun: on_new_revision
- path: .yamato/_abv.yml#General_Checks_trunk
rerun: on_new_revision
all_project_ci_trunk_weekly_trunk:
name: Trunk Weekly on trunk
variables:
CUSTOM_REVISION: '{{trunk.changeset.id}}'
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
triggers:
recurring:
- branch: master
frequency: weekly
dependencies:
- path: .yamato/all-hdrp.yml#Nightly_HDRP_trunk
rerun: on_new_revision
- path: .yamato/all-vfx.yml#Nightly_VFX_trunk
rerun: on_new_revision
- path: .yamato/all-urp.yml#Nightly_URP_trunk
rerun: on_new_revision
- path: .yamato/all-shadergraph.yml#Nightly_ShaderGraph_trunk
rerun: on_new_revision
- path: .yamato/_abv.yml#General_Checks_trunk
rerun: on_new_revision
General_Checks_trunk:
name: General Checks on trunk
variables:
CUSTOM_REVISION: '{{trunk.changeset.id}}'
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/_projectcontext.yml#all_package_ci_project_trunk
rerun: on_new_revision
- path: .yamato/_formatting.yml#formatting
rerun: on_new_revision
- path: .yamato/all-smoke_test.yml#Smoke_Test_trunk
rerun: on_new_revision
Trunk_verification_trunk:
name: Trunk verification on trunk
variables:
CUSTOM_REVISION: '{{trunk.changeset.id}}'
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/urp_2d-win-dx11.yml#URP_2D_Win_DX11_playmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/urp_2d-win-dx11.yml#URP_2D_Win_DX11_editmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/urp_foundation-win-dx11.yml#URP_Foundation_Win_DX11_playmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/urp_foundation-win-dx11.yml#URP_Foundation_Win_DX11_editmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/urp_lighting-win-dx11.yml#URP_Lighting_Win_DX11_playmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/urp_lighting-win-dx11.yml#URP_Lighting_Win_DX11_editmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/urp_postpro-win-dx11.yml#URP_PostPro_Win_DX11_playmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/urp_postpro-win-dx11.yml#URP_PostPro_Win_DX11_editmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/urp_terrain-win-dx11.yml#URP_Terrain_Win_DX11_playmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/urp_terrain-win-dx11.yml#URP_Terrain_Win_DX11_editmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_mono_Linear_trunk
rerun: on_new_revision
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_mono_Linear_trunk
rerun: on_new_revision
all_project_ci_2021.2:
name: ABV (all PR jobs) on 2021.2
variables:
Expand Down Expand Up @@ -150,7 +34,7 @@ all_project_ci_nightly_2021.2:
CACHE_ARGS: '{{cache.flags}}'
triggers:
recurring:
- branch: master
- branch: 2021.2/staging
frequency: 1 * * ?
dependencies:
- path: .yamato/all-hdrp.yml#Nightly_HDRP_2021.2
Expand All @@ -161,39 +45,41 @@ all_project_ci_nightly_2021.2:
rerun: on_new_revision
- path: .yamato/all-shadergraph.yml#Nightly_ShaderGraph_2021.2
rerun: on_new_revision
- path: .yamato/all-lightmapping.yml#Lightmapping_2021.2
rerun: on_new_revision
- path: .yamato/_templates.yml#all_template_ci_2021.2
rerun: on_new_revision
- path: .yamato/_abv.yml#General_Checks_2021.2
rerun: on_new_revision
all_project_ci_trunk_weekly_2021.2:
name: Trunk Weekly on 2021.2
General_Checks_2021.2:
name: General Checks on 2021.2
variables:
CUSTOM_REVISION: '{{2021_2.changeset.id}}'
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/all-hdrp.yml#Nightly_HDRP_2021.2
rerun: on_new_revision
- path: .yamato/all-vfx.yml#Nightly_VFX_2021.2
rerun: on_new_revision
- path: .yamato/all-urp.yml#Nightly_URP_2021.2
- path: .yamato/_projectcontext.yml#all_package_ci_project_2021.2
rerun: on_new_revision
- path: .yamato/all-shadergraph.yml#Nightly_ShaderGraph_2021.2
- path: .yamato/_formatting.yml#formatting
rerun: on_new_revision
- path: .yamato/_abv.yml#General_Checks_2021.2
- path: .yamato/all-smoke_test.yml#Smoke_Test_2021.2
rerun: on_new_revision
General_Checks_2021.2:
name: General Checks on 2021.2
Safety_net_2021.2:
name: Safety net on 2021.2
variables:
CUSTOM_REVISION: '{{2021_2.changeset.id}}'
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
triggers:
expression: pull_request.target eq "2021.2/staging" AND NOT pull_request.draft AND pull_request.changes.any match [".yamato/**/*", "com.unity.*/**/*", "TestProjects/**/*"]
dependencies:
- path: .yamato/_projectcontext.yml#all_package_ci_project_2021.2
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/_formatting.yml#formatting
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_mono_Linear_2021.2
rerun: on_new_revision
- path: .yamato/all-smoke_test.yml#Smoke_Test_2021.2
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_mono_Linear_2021.2
rerun: on_new_revision
Trunk_verification_2021.2:
name: Trunk verification on 2021.2
Expand Down Expand Up @@ -271,39 +157,39 @@ all_project_ci_nightly_CUSTOM-REVISION:
rerun: on_new_revision
- path: .yamato/all-shadergraph.yml#Nightly_ShaderGraph_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/all-lightmapping.yml#Lightmapping_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/_templates.yml#all_template_ci_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/_abv.yml#General_Checks_CUSTOM-REVISION
rerun: on_new_revision
all_project_ci_trunk_weekly_CUSTOM-REVISION:
name: Trunk Weekly on CUSTOM-REVISION
General_Checks_CUSTOM-REVISION:
name: General Checks on CUSTOM-REVISION
variables:
CUSTOM_REVISION: custom_revision_not_set
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/all-hdrp.yml#Nightly_HDRP_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/all-vfx.yml#Nightly_VFX_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/all-urp.yml#Nightly_URP_CUSTOM-REVISION
- path: .yamato/_projectcontext.yml#all_package_ci_project_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/all-shadergraph.yml#Nightly_ShaderGraph_CUSTOM-REVISION
- path: .yamato/_formatting.yml#formatting
rerun: on_new_revision
- path: .yamato/_abv.yml#General_Checks_CUSTOM-REVISION
- path: .yamato/all-smoke_test.yml#Smoke_Test_CUSTOM-REVISION
rerun: on_new_revision
General_Checks_CUSTOM-REVISION:
name: General Checks on CUSTOM-REVISION
Safety_net_CUSTOM-REVISION:
name: Safety net on CUSTOM-REVISION
variables:
CUSTOM_REVISION: custom_revision_not_set
UTR_VERSION: "current"
TEST_FILTER: .*
CACHE_ARGS: '{{cache.flags}}'
dependencies:
- path: .yamato/_projectcontext.yml#all_package_ci_project_CUSTOM-REVISION
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/_formatting.yml#formatting
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
rerun: on_new_revision
- path: .yamato/all-smoke_test.yml#Smoke_Test_CUSTOM-REVISION
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
rerun: on_new_revision
Trunk_verification_CUSTOM-REVISION:
name: Trunk verification on CUSTOM-REVISION
Expand Down
3 changes: 1 addition & 2 deletions .yamato/_cache_config.metafile
Original file line number Diff line number Diff line change
@@ -1,3 +1,2 @@
cache:
flags: --extra-editor-arg="-adb2" --extra-editor-arg="-enableCacheServer" --extra-editor-arg="-cacheServerEndpoint" --extra-editor-arg="cacheserver-slo.hq.unity3d.com" --extra-editor-arg="-cacheServerNamespacePrefix" --extra-editor-arg="SRP_trunk" --extra-editor-arg="-cacheServerEnableDownload" --extra-editor-arg="true" --extra-editor-arg="-cacheServerEnableUpload" --extra-editor-arg="true"

flags: --extra-editor-arg="-cacheServerNamespacePrefix" --extra-editor-arg="SRP_2021.2" --extra-editor-arg="-adb2" --extra-editor-arg="-enableCacheServer" --extra-editor-arg="-cacheServerEndpoint" --extra-editor-arg="cacheserver-slo.hq.unity3d.com" --extra-editor-arg="-cacheServerEnableDownload" --extra-editor-arg="true" --extra-editor-arg="-cacheServerEnableUpload" --extra-editor-arg="true" --extra-editor-arg="-cacheServerWaitForUploadCompletion"
4 changes: 2 additions & 2 deletions .yamato/_copycat.yml
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ nightly_katana_abv_validate:
variables:
MANIFEST: .copycat/graphics.json
RELEASE_BRANCH: trunk
SRP_VERSION: "12.0.0"
SRP_VERSION: "12.1.2"
skip_checkout: true
commands:
- eval "$COPYCAT_1"
Expand All @@ -31,7 +31,7 @@ vendor:
variables:
MANIFEST: .copycat/graphics.json
RELEASE_BRANCH: trunk
SRP_VERSION: "12.0.0"
SRP_VERSION: "12.1.2"
skip_checkout: true
commands:
- eval "$COPYCAT_1"
Expand Down
11 changes: 4 additions & 7 deletions .yamato/_editor_pinning.yml
Original file line number Diff line number Diff line change
@@ -1,11 +1,9 @@

# This file is generated by .yamato/ruamel/build.py. Don't edit this file manually.
# Introduce any changes under .yamato/config/*.metafile files (for most cases) or under .yamato/ruamel/* within Python (more elaborate cases), and rerun build.py to regenerate all .yml files.
# Read more under .yamato/docs/readme.md
# This file is generated by ant_yaml_generation package, don't edit this file manually.
# Introduce any changes under .yamato/config/*.metafile files and rerun yaml-generation (or check #devs-automation-tooling).

{% metadata_file .yamato/_cache_config.metafile -%}
{% metadata_file .yamato/_latest_editor_versions_2021.2.metafile -%}
{% metadata_file .yamato/_latest_editor_versions_trunk.metafile -%}

---

Expand All @@ -28,9 +26,8 @@ editor-pinning-update:
- git config --global user.name "noreply@unity3d.com"
- git config --global user.email "noreply@unity3d.com"
- git checkout $GIT_BRANCH
- python3 .yamato/script/editor_scripts/update_revisions.py --track trunk --ono-branch $ONO_BRANCH_TRUNK --api-key $ONO_API_KEY --commit-and-push --nr-commits-to-retrieve 1
- python3 .yamato/script/editor_scripts/update_revisions.py --track 2021.2 --ono-branch $ONO_BRANCH_2021_2 --api-key $ONO_API_KEY --commit-and-push --nr-commits-to-retrieve 100
- python3 .yamato/script/editor_scripts/update_revisions.py --track 2021.2 --ono-branch $ONO_BRANCH_2021_2 --api-key $ONO_API_KEY --commit-and-push --nr-commits-to-retrieve 1
triggers:
recurring:
- branch: master
- branch: 2021.2/staging
frequency: 23 * * ?
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