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Fix nullref in non dev build #6327

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Nov 25, 2021
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Original file line number Diff line number Diff line change
Expand Up @@ -19,11 +19,12 @@ class DebugUpdater : MonoBehaviour
bool m_RuntimeUiWasVisibleLastFrame = false;

[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
[Conditional("DEVELOPMENT_BUILD"), Conditional("UNITY_EDITOR")]
static void RuntimeInit()
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (DebugManager.instance.enableRuntimeUI)
EnableRuntime();
#endif
}

internal static void SetEnabled(bool enabled)
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed shadow cascade transition not working properly with bias.
- Fixed broken rendering when duplicating a camera while the Rendering Debugger is opened.
- Fixed screen space shadow debug view not showing when no shadows is available.
- Fixed nullref from debug menu in release build (case 1381556).

### Changed
- Optimizations for the physically based depth of field.
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