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[2022.1][URP] Decal fixes #6239
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…be reverted later on)" This reverts commit 80af9be.
… shaders to accommodate that
…r ConfigureTarget
…nologies/Graphics into universal/decal-fixes # Conflicts: # com.unity.render-pipelines.universal/CHANGELOG.md # com.unity.render-pipelines.universal/Runtime/RendererFeatures/DecalRendererFeature.cs
…t buffer in shader
…phics into universal/decal-fixes # Conflicts: # com.unity.render-pipelines.universal/CHANGELOG.md # com.unity.render-pipelines.universal/Runtime/Passes/CopyDepthPass.cs # com.unity.render-pipelines.universal/Runtime/Passes/ScriptableRenderPass.cs # com.unity.render-pipelines.universal/Shaders/Utils/CopyDepthPass.hlsl
…/Graphics into universal/decal-fixes
…y-Technologies/Graphics into universal/depth-copy-as-color
…nologies/Graphics into universal/decal-fixes
…ncorrect depth buffer while on game view
…nologies/Graphics into universal/decal-fixes
…phics into universal/decal-fixes # Conflicts: # com.unity.render-pipelines.universal/CHANGELOG.md
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LGTM.
- Failures are related to 035 terrain test being fixed in another PR.
- Test 058 failure is due to reference image being wrong, already fixed on master.
#5961
Purpose of this PR
Fix cases:
Fixed decals to work with native render pass [case 1353141]
Fixing decals rendering to be correct with render scale [1353885]
Depends on #5369
Testing status
Tested if bugs no longer reproduce.