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Clean up Public API Documentation #6151

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Merged
merged 1 commit into from
Oct 28, 2021
Merged

Clean up Public API Documentation #6151

merged 1 commit into from
Oct 28, 2021

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johnpars
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Purpose of this PR

This PR cleans up the API documentation so that we are again passing the documentation tool validation.

Before:
image

After:
image


Testing status

Running Yamato just in case the access level change I made on one function doesn't cause any issues to the tests.


Comments to reviewers

Adding Anis just for awareness as I update documentation related to acceleration structure / fog.

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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://unity-ci.cds.internal.unity3d.com/project/902/
Search for your PR branch using the search bar at the top, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

HDRP
/jobDefinition/.yamato%2Fall-hdrp.yml%23PR_HDRP_trunk
With changes to HDRP packages, you should also run
/jobDefinition/.yamato%2Fall-lightmapping.yml%23PR_Lightmapping_trunk

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

@github-actions github-actions bot added the HDRP label Oct 26, 2021
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@kecho kecho left a comment

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Looks good to me. We will have to wait for Anis to come back. Id say we can probably merge and he can give his feedback afterwards / fix the docs afterwards.

Id say lets just make sure yamato is green, I see some failures, could be unrelated. Try rerunning it and let me know if you see instabilities.

@johnpars
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I am pretty certain it's green now, I reran the failed jobs and am left with this smoke test failure which I am also seeing fail on other PRs, so very likely an unrelated instability. That also leaves one failure with the standalone XR test, but the normal standalone test passes fine- seems like an instability as well.

Overall this PR only affects the runtime via a change to the access-level of two functions (they were needlessly public, seemed simpler to make them private as they both served a more internal utility role).

@johnpars johnpars requested a review from kecho October 28, 2021 02:21
@kecho kecho marked this pull request as ready for review October 28, 2021 12:41
@kecho kecho merged commit 2ff59b3 into master Oct 28, 2021
@kecho kecho deleted the HDRP/fix-1376020 branch October 28, 2021 12:41
@anisunity
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fair enough

sebastienlagarde pushed a commit that referenced this pull request Nov 7, 2021
sebastienlagarde added a commit that referenced this pull request Nov 7, 2021
* Increasing HDRP fined pruned light tile count to 63. #5771

* Fix Upscaled Film Grain & Dither in HDRP (#6111)

When using particular types of upscaling, (CAS, FSR, Catmull) the
film grain quality produced by HDRP was lower than expected.

This was caused by errors in the UV scale calculations for the grain
texture.

This change fixes the issue by modifying the scale calculations to
use the final viewport size rather than the size of the current
scaled/unscaled viewport. This works because film grain is always
handled by "FinalPass" which always renders at final viewport size
anyways.

This change also fixes a few cases where the current resolution group
would have been incorrect when CAS or FSR were being used as the
upscaling method.

* Update CHANGELOG.md

* Fix regression that was introduced in a previous PR on the diffuse denoiser #6119

* Fix Light Loop Variant Warnings (1372256) #6135

* Bump the HDRP Template IET Framework Package Version #6134

* Update ray tracing and path tracing docs regarding custom interpolator limitations (#6126)

* [HDRP] Disable DoF for orthographic cameras #6124

* update occlusion radius for directional light sample (#6154)

Co-authored-by: Sean Puller <sean.puller@unity3d.com>

* Clean up Public API Documentation #6151

* Fix Sky override not taken into account #6127

* [Fogbugz # 1372245] Hdrp/drs fixing pyramid blur #6136

* Improved Area Light Support for Hair (#6157)

* Initial commit MRP implementation

* Barn door application

* Add dominant marschner lobe direction skeleton

* Finalize rect light MRP for marschner, handle forward + backward hemisphere scattering.

* Force pathtracer to far-field in case users use geometry with bad normals.

* com.unity.render-pipelines.high-definition/Runtime/Material/Hair/MultipleScattering/HairMultipleScattering.hlsl

* Fix SH ringing for multiple scattering

* Add trivial support for cookies

* Add Kajiya support for area light approximation (non-LTC)

* remove Line area light MRP for now

* Remove area rect reference

* Update area light hair test scene and reference images

* Select cookie mip based on solid angle, rename some functions, temporarily add back rect ref

* Remove the useless div-by-1 and add a comment to explain the removal of the divide by PI

* Add a comment to further explain the normalization we do on the longitudinal distribution

* Remove the ref once again

* Update test images for metal and vulkan

* Add a zero-div guard to silence compiler warning

* Update CHANGELOG.md

* [HDRP][Path Tracing] Exposed 3 methods related to path tracing and accumulation. #6197

* [HDRP] Fix infitnite material import loop materials #6185

* fixed typo: users -> uses (#6162)

* Don't blur if nothing to blur (saves memory due to RG) (#6183)

* Fix local fog volumes z axis calculation #6068

* fixed passive voice (#6092)

* Fixed grammar errors

* fixed passive voice in decal doc

* Update Decal.md

* Update Decal.md

* Update Decal.md

* AxF Raytracing: fix performance mode distillation that was broken and removed in #9d6db83478c213bc066e5f728d94b7faa6662543 (#6104)

* Add scale parameter in eye shader #6132

* updated Override Fog page (#6200)

* updated fog override screenshot

* changed Depth Extent to Volumetric Fog Distance

* Fix missing pragma (#6204)

* [HDRP] Fix custom pass motion vector texture access #6205

* Fix typo in MipBias tooltip in HDRenderPipelineUI.Skin (#6210)

* Replace gizmos FindObjectsOfType with list registrations to avoid constant slowdown in large scenes. Merged editor guards blocks. (#6168)

* [HDRP] Fix APV tooltip for Geometry Distance Offset (#6150)

* Update tooltip

* Update ProbeVolumeUI.Skin.cs

* Fixed the point distribution for the diffuse denoiser sometimes not being properly intialized. #6194

* Fixed the bad blending between the sun and the clouds (case 1373282). #6193

* Fix shadow mask fade and optimize it at same time (#6083)

* [HDRP][Path Tracing] Minor fix for SSS when combined with fog (#6215)

* Minor fix for SSS + fog.

* Comments.

* Update 1401_HairGraph_Area_Light.png

* update screenshots

Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: gmitrano-unity <89797527+gmitrano-unity@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Sean Puller <43151199+SeanPuller@users.noreply.github.com>
Co-authored-by: Sean Puller <sean.puller@unity3d.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: emilybrown1 <88374601+emilybrown1@users.noreply.github.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: RemyUnity <32760367+RemyUnity@users.noreply.github.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: James-Burr-Unity <61244495+James-Burr-Unity@users.noreply.github.com>
Co-authored-by: Torbjorn Laedre <271210+tlaedre@users.noreply.github.com>
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5 participants