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Removed experimental namespace for ray tracing code. #612

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May 26, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -755,6 +755,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Slightly changed the TAA anti-flicker mechanism so that it is more aggressive on almost static images (only on High preset for now).
- Changed default exposure compensation to 0.
- Refactored shadow caching system.
- Removed experimental namespace for ray tracing code.

## [7.1.1] - 2019-09-05

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@@ -1,9 +1,6 @@
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HighDefinition;

namespace UnityEngine.Experimental.Rendering.HighDefinition
namespace UnityEngine.Rendering.HighDefinition
{
class SSGIDenoiser
{
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@@ -1,5 +1,4 @@
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HighDefinition;

namespace UnityEngine.Rendering.HighDefinition
{
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@@ -1,6 +1,5 @@
using System;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HighDefinition;

namespace UnityEngine.Rendering.HighDefinition
{
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@@ -1,5 +1,4 @@
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HighDefinition;

namespace UnityEngine.Rendering.HighDefinition
{
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@@ -1,7 +1,6 @@
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;

namespace UnityEngine.Experimental.Rendering.HighDefinition
namespace UnityEngine.Rendering.HighDefinition
{
class HDDiffuseDenoiser
{
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@@ -1,5 +1,3 @@
using UnityEngine.Experimental.Rendering;

namespace UnityEngine.Rendering.HighDefinition
{
class HDDiffuseShadowDenoiser
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@@ -1,5 +1,4 @@
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HighDefinition;

namespace UnityEngine.Rendering.HighDefinition
{
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@@ -1,5 +1,4 @@
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HighDefinition;

namespace UnityEngine.Rendering.HighDefinition
{
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@@ -1,6 +1,5 @@
using System.Collections.Generic;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HighDefinition;

namespace UnityEngine.Rendering.HighDefinition
{
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@@ -1,5 +1,3 @@
using UnityEngine.Experimental.Rendering;

namespace UnityEngine.Rendering.HighDefinition
{
class HDReflectionDenoiser
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@@ -1,5 +1,3 @@
using UnityEngine.Experimental.Rendering;

namespace UnityEngine.Rendering.HighDefinition
{
class HDSimpleDenoiser
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@@ -1,7 +1,6 @@
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;

namespace UnityEngine.Experimental.Rendering.HighDefinition
namespace UnityEngine.Rendering.HighDefinition
{
class HDTemporalFilter
{
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using System;
using UnityEngine.Experimental.Rendering;

namespace UnityEngine.Rendering.HighDefinition
{
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