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Fixed a bug where the light list is not cleared but still used when resizing the RT (case 1250630) #609

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May 28, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -626,6 +626,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed issue with Model Importer materials falling back to the Legacy default material instead of HDRP's default material when import happens at Editor startup.
- Fixed a wrong condition in CameraSwitcher, potentially causing out of bound exceptions.
- Fixed an issue where editing the Look Dev default profile would not reflect directly in the Look Dev window.
- Fixed a bug where the light list is not cleared but still used when resizing the RT.

### Changed
- Improve MIP selection for decals on Transparents
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Original file line number Diff line number Diff line change
Expand Up @@ -466,6 +466,9 @@ public void AllocateResolutionDependentBuffers(HDCamera hdCamera, int width, int
AABBBoundsBuffer = new ComputeBuffer(viewCount * 2 * maxLightOnScreen, 4 * sizeof(float));
convexBoundsBuffer = new ComputeBuffer(viewCount * maxLightOnScreen, System.Runtime.InteropServices.Marshal.SizeOf(typeof(SFiniteLightBound)));
lightVolumeDataBuffer = new ComputeBuffer(viewCount * maxLightOnScreen, System.Runtime.InteropServices.Marshal.SizeOf(typeof(LightVolumeData)));

// Make sure to invalidate the content of the buffers
listsAreClear = false;
}

public void ReleaseResolutionDependentBuffers()
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