Skip to content

Remove min version from package.json #6044

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 2 commits into from
Oct 18, 2021
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 0 additions & 4 deletions .yamato/_projectcontext.yml
Original file line number Diff line number Diff line change
Expand Up @@ -348,9 +348,7 @@ all_package_ci_project_trunk:
flavor: b1.large
dependencies:
- .yamato/_projectcontext.yml#test_all_project_Win_trunk
- .yamato/_projectcontext.yml#test_all_project_Win_min_editor
- .yamato/_projectcontext.yml#test_all_project_OSX_trunk
- .yamato/_projectcontext.yml#test_all_project_OSX_min_editor
variables:
CUSTOM_REVISION: '{{trunk.changeset.id}}'
commands:
Expand All @@ -365,9 +363,7 @@ all_package_ci_project_CUSTOM-REVISION:
flavor: b1.large
dependencies:
- .yamato/_projectcontext.yml#test_all_project_Win_CUSTOM-REVISION
- .yamato/_projectcontext.yml#test_all_project_Win_min_editor
- .yamato/_projectcontext.yml#test_all_project_OSX_CUSTOM-REVISION
- .yamato/_projectcontext.yml#test_all_project_OSX_min_editor
variables:
CUSTOM_REVISION: custom_revision_not_set
commands:
Expand Down
1 change: 0 additions & 1 deletion com.unity.render-pipelines.core/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,6 @@
"description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.",
"version": "13.1.0",
"unity": "2022.1",
"unityRelease": "0a12",
"displayName": "Core RP Library",
"dependencies": {
"com.unity.ugui": "1.0.0",
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,6 @@
"description": "Configuration files for the High Definition Render Pipeline.",
"version": "13.1.0",
"unity": "2022.1",
"unityRelease": "0a12",
"displayName": "High Definition RP Config",
"dependencies": {
"com.unity.render-pipelines.core": "13.1.0"
Expand Down
1 change: 0 additions & 1 deletion com.unity.render-pipelines.high-definition/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,6 @@
"description": "The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.",
"version": "13.1.0",
"unity": "2022.1",
"unityRelease": "0a12",
"displayName": "High Definition RP",
"dependencies": {
"com.unity.mathematics": "1.2.1",
Expand Down
1 change: 0 additions & 1 deletion com.unity.render-pipelines.universal/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,6 @@
"description": "The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.",
"version": "13.1.0",
"unity": "2022.1",
"unityRelease": "0a12",
"displayName": "Universal RP",
"dependencies": {
"com.unity.mathematics": "1.2.1",
Expand Down
1 change: 0 additions & 1 deletion com.unity.shadergraph/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,6 @@
"description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.",
"version": "13.1.0",
"unity": "2022.1",
"unityRelease": "0a12",
"displayName": "Shader Graph",
"dependencies": {
"com.unity.render-pipelines.core": "13.1.0",
Expand Down
1 change: 0 additions & 1 deletion com.unity.visualeffectgraph/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,6 @@
"displayName": "Visual Effect Graph",
"version": "13.1.0",
"unity": "2022.1",
"unityRelease": "0a12",
"description": "The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. The Visual Effect Graph is production-ready for the High Definition Render Pipeline and runs on all platforms supported by it. Full support for the Universal Render Pipeline and compatible mobile devices is still in development.",
"keywords": [
"vfx",
Expand Down