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Hdrp/fix camera switcher #591

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merged 2 commits into from
May 25, 2020
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Original file line number Diff line number Diff line change
Expand Up @@ -89,7 +89,7 @@ Camera GetNextCamera()

void SetCameraIndex(int index)
{
if (index > 0 || index < GetCameraCount())
if (index > 0 && index < GetCameraCount())
{
m_CurrentCameraIndex = index;

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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -622,6 +622,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed Wizard check on default volume profile to also check it is not the default one in package.
- Fix erroneous central depth sampling in TAA.
- Fixed light layers not correctly disabled when the lightlayers is set to Nothing and Lightlayers isn't enabled in HDRP Asset
- Fixed a wrong condition in CameraSwitcher, potentially causing out of bound exceptions.

### Changed
- Improve MIP selection for decals on Transparents
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