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Enable caching preprocessor in HD template. #578

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Merged
merged 2 commits into from
May 22, 2020

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aleks01010101
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Guide : https://github.com/Unity-Technologies/Graphics/blob/master/.github/pr-read.png.md

Display Addon : https://userstyles.org/styles/182991/unity-graphics-pr-readme

Purpose of this PR

Why is this PR needed, what hard problem is it solving/fixing?

This PR enables Caching Shader Preprocessor to be used by default in the HD template.

Testing status

Manual Tests

What have you tested?

Automated Tests

What did you setup? (Add a screenshot or the reference image of the test please)

Links

Yamato: (Select your branch) https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics

Any test projects or documents to go with this to help reviewers?

Comments to reviewers

Notes for the reviewers you have assigned.

@sebastienlagarde sebastienlagarde merged commit 3a9f546 into master May 22, 2020
@sebastienlagarde sebastienlagarde deleted the templates/caching_pp_opt_out branch May 22, 2020 14:41
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