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[2021.2] Shader Stripping Improvements #5563

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lukaschod
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Purpose of this PR

Backport #5060


Testing status

Describe what manual/automated tests were performed for this PR

@lukaschod lukaschod requested review from a team as code owners September 8, 2021 10:44
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github-actions bot commented Sep 8, 2021

Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://yamato.cds.internal.unity3d.com/jobs/902-Graphics
Search for your PR branch using the sidebar on the left, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

URP
/.yamato%252Fall-urp.yml%2523PR_URP_2021.2

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

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@eh-unity eh-unity left a comment

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LGTM.

@lukaschod
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URP_Foundation on iPhone_Metal_Standalone_il2cpp_Linear on version 2021.2 https://unity-ci.cds.internal.unity3d.com/job/8773093

URP_Lighting on iPhone_Metal_Standalone_il2cpp_Linear on version 2021.2 https://unity-ci.cds.internal.unity3d.com/job/8773116

URP_Terrain instability

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@erikabar erikabar left a comment

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the original PR was tested extensively, so I'm approving without additional testing

@lukaschod lukaschod merged commit b2a6629 into 2021.2/staging Sep 16, 2021
@lukaschod lukaschod deleted the 2021.2/universal/shader-strip-improvements branch September 16, 2021 11:04
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3 participants