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Expand Up @@ -11,4 +11,6 @@ The High Definition Render Pipeline (HDRP) allows you to use two different Refle

To create a **Reflection Probe** in the Unity Editor, select **GameObject > Light > Reflection Probe** or **Planar Reflection Probe**.

You can customize the behavior of a Reflection Probe in the Inspector. Both types of HDRP Reflection Probe are separate components, but share many of the same properties. For information on each Reflection Probe’s properties, see the [Reflection Probe](Reflection-Probe.html) and [Planar Reflection Probe](Planar-Reflection-Probe.html) documentation.
You can customize the behavior of a Reflection Probe in the Inspector. Both types of HDRP Reflection Probe are separate components, but share many of the same properties. For information on each Reflection Probe’s properties, see the [Reflection Probe](Reflection-Probe.html) and [Planar Reflection Probe](Planar-Reflection-Probe.html) documentation.

To make sure HDRP does not apply post-processing effects twice, once in a Reflection Probe's capture and once in a Camera's capture of the reflection, HDRP does not apply post-processing to the Reflection Probe capture.