[HDRP][DXR] Removed work-around on vertex color in ray tracing, after changes to the engine #5445
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Removed temp fix introduced by: #5268
after modifications to the engine that handle this case in a more robust manner: https://ono.unity3d.com/unity/unity/pull-request/130215
Vertex color (and other vertex-based attributes, like UVs, normals, etc.) are now defaulting to the same value in raster and ray-tracing. In the case of color, it is now defaulting to white instead of black.