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Merged
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May 18, 2020
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57b5df0
Fix decal debug menu register (#6352)
adrien-de-tocqueville Mar 24, 2020
f245599
Removing the usage of the render queues to identify what is rendered …
anisunity Mar 25, 2020
299930a
StackLIt: Fix a SG Targets regression - Make sure the scene selection…
slunity Mar 25, 2020
cdef42e
Execute all custom pass volumes (#6355)
alelievr Mar 25, 2020
fa1c8d3
Hdrp/fix material baked emission (#5392)
RSlysz Mar 25, 2020
8add70b
Fix case in PBR sky where a camera below ground might invalidate resu…
FrancescoC-unity Mar 25, 2020
bf589c3
Fix custom pass gc alloc (#6371)
alelievr Mar 25, 2020
d441494
- Added support for fog in Recursive rendering, ray traced reflection…
anisunity Mar 25, 2020
29ba2c3
replaced blue material spheres with SG_Lit, added reference images (#…
TomasKiniulis Mar 25, 2020
7738af1
Added an alpha blend option for recursive rendering (#6286)
anisunity Mar 25, 2020
db4d7f0
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 25, 2020
256a9ab
Fixed an issue where the wrong instance of the debug setting was used…
JulienIgnace-Unity Mar 26, 2020
fbb5b1e
Update 8101_Opaque to use SG material with Parallax Occlusion Mapping…
TomasKiniulis Mar 26, 2020
14c2af8
Added support for stack lit for ray tracing effects. (#6312)
anisunity Mar 26, 2020
7ad7c48
- Added support for hair for ray tracing effects (#6327)
anisunity Mar 26, 2020
f47775a
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 26, 2020
9362b26
Avoid negative input to sqrt() (#6397)
ChristianF-ARM Mar 27, 2020
9b52cbe
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 27, 2020
cc36900
Major changes to Temporal Anti Aliasing (#6348)
FrancescoC-unity Mar 27, 2020
eca1a02
- Fixed an issue related to the envlightdatasrt not being bound in re…
anisunity Mar 27, 2020
eba715c
Refreshed the GUIDs for additional post processing data to avoid conf…
Chman Mar 27, 2020
240dabe
First pass of light loop optimizations (still single threaded) (#6367)
FrancescoC-unity Mar 27, 2020
9bc66b8
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 28, 2020
ce71ac7
Shadow cascade tooltip fix (when using the metric mode) (#6448)
pmavridis Mar 30, 2020
95e40c2
update TAA screenshots
sebastienlagarde Mar 30, 2020
5c060d1
Disable POM test and update ref images (#6445)
TomasKiniulis Mar 30, 2020
cdfaeb9
Focus on Decal uses the extends of the projectors (#6449)
skhiat Mar 30, 2020
758c351
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 30, 2020
b855567
Added Alpha To Mask for HDRP and ShaderGraph (#6297)
adrien-de-tocqueville Mar 30, 2020
9829881
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 30, 2020
861ab71
Move scene view camera settings to camera settings window (#6390)
pmavridis Mar 31, 2020
79f1f87
Fixed how the area light influence volume is computed to match raster…
anisunity Mar 31, 2020
208c352
Update DebugDisplay.cs (#6467)
sebastienlagarde Mar 31, 2020
9748f9c
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 31, 2020
71726dc
Fix shadow tesselation culling (#6477)
alelievr Mar 31, 2020
fc78078
Adding 5 automated test scenes (#6483)
remi-chapelain Mar 31, 2020
b889dd0
Sharing more code for light data building (RT) and building a more op…
anisunity Apr 1, 2020
1a3e290
- Fixed usage of light size data that are not available at runtime. (…
anisunity Apr 1, 2020
ae4e251
Hdrp /lookdev ui fixes (#6491)
RSlysz Apr 1, 2020
d967022
Fix custom pass depth copy (#6484)
alelievr Apr 1, 2020
37e0277
Changed the diffusion profile warning on the material to an info and …
anisunity Apr 1, 2020
27cd062
Fix issue with baked reflection probes constantly marked as dirty wit…
FrancescoC-unity Apr 1, 2020
3c0a04f
Hdrp /fix drag area width at left of light intensity (#6471)
RSlysz Apr 1, 2020
5922686
Hdrp /fix reset of HDAdditionalLightData (#6453)
RSlysz Apr 1, 2020
c03b628
Add option to disable XR rendering on the camera settings (#6372)
fabien-unity Apr 1, 2020
589dc02
fix unused leftover (#6497)
RSlysz Apr 1, 2020
03931d7
Split HDRP Test scene 1900 in two scene (#6498)
remi-chapelain Apr 1, 2020
14c834a
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 1, 2020
ce4f866
Fix custom pass test reference images (#6512)
alelievr Apr 1, 2020
e01a25d
Updated ref image for PT fog test (5005). (#6513)
eturquin Apr 2, 2020
2130805
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 2, 2020
184781e
Review corrections for previous PR (#6494)
anisunity Apr 2, 2020
628a310
Fixed an usage of a a compute buffer not bound (1229964) (#6476)
anisunity Apr 2, 2020
edf1392
Fixed scene selection pass not working proporly for meshes rendered w…
anisunity Apr 2, 2020
2f9dc1f
fix typo (#6500)
FrancescoC-unity Apr 3, 2020
53af5f8
Fixed an issue where changing the default volume profile from another…
JulienIgnace-Unity Apr 3, 2020
968d203
Fix issues in the post process system with RenderTexture being invali…
JulienIgnace-Unity Apr 3, 2020
3279555
Removed wrongly serialized fields in StaticLightingSky (#6441)
JulienIgnace-Unity Apr 3, 2020
740de6b
Fixed a weird behavior in the scalable settings drawing when the spac…
anisunity Apr 3, 2020
0972839
Fix a compilation issue to to a backport that did not go well. (#9)
anisunity Apr 6, 2020
6287617
Merge branch 'master' of https://github.com/Unity-Technologies/Graphi…
JulienIgnace-Unity Apr 6, 2020
ba1ce02
Fixed a regression in the ray traced indirect diffuse due to the new …
anisunity Apr 7, 2020
7c034f2
Clamp probes compression factor to 0 (#19)
FrancescoC-unity Apr 7, 2020
6ec7e22
path validation when creating new volume profile (#36)
sebastienlagarde Apr 7, 2020
c0aa809
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 8, 2020
2e8bb07
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 8, 2020
a728463
Alpha to coverage frame setting (#33)
adrien-de-tocqueville Apr 8, 2020
7a17df0
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 8, 2020
2ccd42a
Axf - Add specaa, add baked ao, fix reflection hierarchy for carpaint…
slunity Apr 9, 2020
1333299
Implement constant buffers for HDRP global variables. (#52)
JulienIgnace-Unity Apr 9, 2020
e82cc10
Add Performance framework package and HDRP performance tests (#45)
alelievr Apr 9, 2020
621c259
Hdrp/fix/custom pass msaa rendering info (#42)
alelievr Apr 9, 2020
3053089
Custom Pass AOV API (#50)
pmavridis Apr 9, 2020
8f57f3a
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 9, 2020
4807ef8
Implement Constant Buffers for HDRP (part 2) (#87)
JulienIgnace-Unity Apr 10, 2020
e22c2c0
Minor adjustments to TAA anti flicker (#97)
FrancescoC-unity Apr 10, 2020
659fae8
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 13, 2020
cbc0b6b
Add support for lighting decomposition debug mode (+ AOV) (#99)
sebastienlagarde Apr 13, 2020
0584d42
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 13, 2020
a58363e
Fix MSAA resolve when there is no motion vectors (#1)
adrien-de-tocqueville Apr 14, 2020
f557ffe
fix switch shader compilation (#111)
sebastienlagarde Apr 14, 2020
8980b93
DXR Automated tests shader graph optimizations (#116)
remi-chapelain Apr 14, 2020
f17a50c
Fix various leaks in HDRP. (#113)
JulienIgnace-Unity Apr 14, 2020
5f927cc
Fix compile error with XR SubsystemManager (#107)
fabien-unity Apr 14, 2020
2c7eced
Update SceneViewDrawMode.cs (#118)
sebastienlagarde Apr 14, 2020
d1be92d
Follow references when deleting unloading unused assets on shader gra…
FrancescoC-unity Apr 15, 2020
2a44373
Fix culling of reflection probes that change position (#121)
pmavridis Apr 15, 2020
0ef73bc
Fix null reference when processing light probe (#131)
pmavridis Apr 15, 2020
6fa52ab
Hdrp/runtimetests/ps4 fix (#129)
JMargevics Apr 15, 2020
5dea391
Fix issues causing planar probes to be broken with multiple cameras i…
FrancescoC-unity Apr 15, 2020
0cea810
fix black screen in XR when HDRP package is present but not used (#137)
fabien-unity Apr 15, 2020
8ffd2ad
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 16, 2020
a230266
Fixed an issue with the specularFGD term being used when the material…
anisunity Apr 16, 2020
af5f899
Added support for rasterized area light shadows in StackLit + slight …
slunity Apr 16, 2020
6b49bad
Update the scripting API for FrameSettings, FrameSettingsOverrideMask…
RSlysz Apr 16, 2020
e2a7f47
Fix for white flash happening when changing lighting condition (like …
sebastienlagarde Apr 16, 2020
14aae88
Fix default volume profile collapse (#138)
alelievr Apr 16, 2020
c43e796
Bind missing buffer (#159)
victor-unity Apr 16, 2020
1e8c558
AxF fix: Use CALCULATE_TEXTURE2D_LOD macro for future cross platform …
slunity Apr 17, 2020
b18334b
Fixed shader warning on Xbox for ResolveStencilBuffer.compute (#163)
FrancescoC-unity Apr 17, 2020
fa93c05
Texture-weighted automatic exposure (#165)
FrancescoC-unity Apr 17, 2020
58ef26c
Update 3003_LightingMode.unity
sebastienlagarde Apr 17, 2020
faf4f9b
Optimizing light loop part 2 (#2)
FrancescoC-unity Apr 17, 2020
77adae2
Added support for POM for emissive map (#51)
adrien-de-tocqueville Apr 17, 2020
23af7ab
HDRP Compositor Tool (#57)
pmavridis Apr 17, 2020
7bb0afd
PBR shader gbuffer ztest (#43)
alelievr Apr 17, 2020
8598f49
Enable Light Baking Cookies by default + Warning (#79)
skhiat Apr 17, 2020
835d6a4
Importance Sampling Pipeline (#84)
skhiat Apr 17, 2020
bbdc81d
Revert "Importance Sampling Pipeline (#84)"
sebastienlagarde Apr 17, 2020
15ab815
Reducing the number of variants for ray tracing when building a playe…
anisunity Apr 17, 2020
6118301
Update 3003_LightingMode.unity
sebastienlagarde Apr 17, 2020
6cdf38e
Fix compil issue with Enable BakeCookie
sebastienlagarde Apr 17, 2020
6ccdedf
Enable Light Baking Cookies by default + Warning - part 3 #79
sebastienlagarde Apr 18, 2020
723d4a6
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 18, 2020
4ee0e78
Avoid building the mip chain a second time for SSR for transparent ob…
anisunity Apr 18, 2020
cc673a2
Scalable volumetrics [skip ci] (#34)
EvgeniiG Apr 18, 2020
73bb7a0
Fixed runtime test for Yamato (#177)
sebastienlagarde Apr 19, 2020
c7d833d
Fix HDRP Wizard windows not compatible with "preview" package version…
sebastienlagarde Apr 19, 2020
3b168b4
Fix async compute throwing errors because of global constant buffers.…
JulienIgnace-Unity Apr 20, 2020
7c3662d
Diffusion Profile and Material references in HDRP materials are now c…
JulienIgnace-Unity Apr 20, 2020
9794a91
Refactoring to share the code for light list building better between …
JulienIgnace-Unity Apr 20, 2020
cafbc03
Removed unexpected Shuriken folder in Test Project
sebastienlagarde Apr 20, 2020
f553011
Add range attenuation to box-shaped spotlights [Skip CI] (#101)
adrien-de-tocqueville Apr 20, 2020
779143b
Hdrp/decal transparent mip selection 1222437 (#96)
skhiat Apr 20, 2020
1c04457
Fix cookie atlas alloc for cone spot lights (#187)
alelievr Apr 20, 2020
796f9bd
update template (#189)
sebastienlagarde Apr 20, 2020
ac4f3d1
Hdrp/combine material samples with shader samples [Skip CI] (#117)
SeanPuller Apr 21, 2020
95ce101
DisplayInfo attribute. (#172)
JulienIgnace-Unity Apr 21, 2020
0ee9fa8
Compute Buffer management for render graph (#194)
JulienIgnace-Unity Apr 21, 2020
54e5751
Simplify the tooltip (#188)
EvgeniiG Apr 21, 2020
0467963
Added MovedFrom attribute (#182)
fredericv-unity3d Apr 21, 2020
ae165e4
Contact shadow min distance + fix scalarization code (#150)
FrancescoC-unity Apr 21, 2020
3491823
TAA docs update (#132)
FrancescoC-unity Apr 21, 2020
cc8f364
Hdrp/deferred shadow quality multi compile (#5)
FrancescoC-unity Apr 21, 2020
a269a5c
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 21, 2020
87aa007
Hdrp/path traced dof (#164)
pmavridis Apr 21, 2020
85bf9c3
Update HDRenderPipelineAsset.asset (#210)
sebastienlagarde Apr 22, 2020
2d226eb
Fixed volume debug menu in playmode (#149)
adrien-de-tocqueville Apr 22, 2020
972b7d3
Added a new test scene for physical camera DoF in Pathtracer (#211)
remi-chapelain Apr 22, 2020
7252a99
Fixed issue when toggling anything in HDRP asset that will produce an…
sebastienlagarde Apr 22, 2020
1b48567
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 23, 2020
ef2550b
Fix warning in PCSS code when using Vulkan (#229)
FrancescoC-unity Apr 23, 2020
de5ed64
Fix decal register + obsolete cookie API (#195)
sebastienlagarde Apr 23, 2020
90a93e4
Do shadow code cleanup + Fix Yamato after PR #5 Multi compile shadow …
sebastienlagarde Apr 24, 2020
b124d13
Fixed issues with path traced SSS and accumulation. (#257)
eturquin Apr 24, 2020
756da19
Add missing documentation for AOV API params (#254)
pmavridis Apr 24, 2020
4a2ed5b
Hdrp/public static sky (#253)
JulienIgnace-Unity Apr 24, 2020
78c8b4a
Update HDAdditionalLightData.Migration.cs (#269)
sebastienlagarde Apr 25, 2020
862dc7f
Add missing docs attributes (#271)
FrancescoC-unity Apr 27, 2020
eda2a15
Fixed an error about procedural sky being logged by mistake. (#273)
JulienIgnace-Unity Apr 27, 2020
5195d3e
Fix quality settings UI and shadow mask UI (#122)
sebastienlagarde Apr 27, 2020
aa625cc
Updated raytracing async compute warning. (#274)
JulienIgnace-Unity Apr 27, 2020
24bd866
Fixed a null ref exception in static sky when the default volume prof…
JulienIgnace-Unity Apr 27, 2020
8f0782f
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 27, 2020
3b79e9b
Added SubScenes cache to be compatible with HDRP/staging (#287)
TomasKiniulis Apr 28, 2020
73d2c19
Update 2002_Light_DynamicMix.unity (#292)
sebastienlagarde Apr 28, 2020
26d953e
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 28, 2020
050049f
Update HDCubemapInspector.cs (#296)
sebastienlagarde Apr 28, 2020
89fbf61
increase tolerance for test 5008 in VR due to recent changes (#311)
fabien-unity Apr 28, 2020
df9736a
Upate screenshot for HDRP DXR Test (#312)
anisunity Apr 28, 2020
b3663f7
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 30, 2020
4c7ddf4
Fix SSS code doc (#319)
EvgeniiG May 4, 2020
f595bcc
Merge branch 'master' into HDRP/staging
sebastienlagarde May 4, 2020
a0be82e
Merge branch 'master' into HDRP/staging
sebastienlagarde May 5, 2020
5b40e3c
Fix issue with screen-space shadows not enabled with RT off (#139)
pmavridis May 5, 2020
98520f1
Fixed a performance issue with stochastic ray traced area shadows. (#…
anisunity May 5, 2020
81dfcce
Fix bad merge of the light loop optimization PR (an optimization was …
FrancescoC-unity May 5, 2020
8ef68ef
Merge branch 'master' into HDRP/staging
sebastienlagarde May 6, 2020
7c09c04
Camera override API (#170)
alelievr May 6, 2020
8ad7625
Fix cookie srgb (#297)
alelievr May 6, 2020
b91bd21
Fix flickering lighting in the scene and game view when lookdev is op…
JulienIgnace-Unity May 6, 2020
b18b35c
Added a function to reset the reference size of RTHandle systems. (#299)
JulienIgnace-Unity May 6, 2020
24f36eb
Merge branch 'master' into HDRP/staging
sebastienlagarde May 6, 2020
379dcf3
Merge branch 'master' into HDRP/staging
sebastienlagarde May 6, 2020
6d6b16f
Fix issue with ambient probe not being correct with OnEnable/OnDemand…
FrancescoC-unity May 6, 2020
579f009
Fix Motion Vectors written by transparent when rendering with MSAA (#…
FrancescoC-unity May 6, 2020
1e046d2
Merge branch 'master' into HDRP/staging
sebastienlagarde May 7, 2020
12aed73
Hdrp/reflection probe scale perf (#252)
fredericv-unity3d May 7, 2020
93fd72d
[9.x.x] Axf measurements into tilings (#289)
slunity May 7, 2020
ff7a124
fix 9402screenshots on vulkan
sebastienlagarde May 8, 2020
0e4e7e0
Update HDRP graphic test framework with Test Broken / TestFilter scri…
sebastienlagarde May 8, 2020
fb8e47d
Merge branch 'master' into HDRP/staging
sebastienlagarde May 11, 2020
e7c6276
Hd/add layer modification on generated emissive mesh for area light (…
RSlysz May 11, 2020
dc35b61
Disable async compute for D3D12 [Hold] (#301)
FrancescoC-unity May 12, 2020
c82273c
Hd/fix nullref while removing decal component (#416)
RSlysz May 12, 2020
ecc4db3
Added a flow map parameter to HDRI Sky (#44)
adrien-de-tocqueville May 12, 2020
dbc41cf
Fix issue with Uber Post process shader when alpha is enabled (#422)
FrancescoC-unity May 12, 2020
21f100e
replace fbx by the one from URP with no import errors (#427)
fabien-unity May 12, 2020
31b3b49
Fix the bug (#430)
skhiat May 13, 2020
6c10e27
Fix issue with corrupted values with Layer Lit when using multiply mo…
FrancescoC-unity May 13, 2020
2e21a4e
Renamed variables (#436)
adrien-de-tocqueville May 13, 2020
3f84559
Merge branch 'master' into HDRP/staging
sebastienlagarde May 13, 2020
ef86567
Fix issue with the resolve of motion vectors (#421)
FrancescoC-unity May 13, 2020
f7a3590
Hd/fix targets used in ongui in decalcomponent (#413)
RSlysz May 13, 2020
0c23142
Implemented ray traced reflections for transparent objects. (#47)
anisunity May 13, 2020
3b74fd9
Fix custom pass graphic tests (#359)
alelievr May 13, 2020
943e8be
Save scene-view camera settings in Editor prefs (#440)
pmavridis May 13, 2020
0588755
Fix issue when switching back to custom sensor type in physical camer…
pmavridis May 13, 2020
4c26a41
Fix a null ref exception when running playmode tests (#360)
fabien-unity May 13, 2020
8320da9
Fixed some gcalloc in the debug window (#445)
JulienIgnace-Unity May 13, 2020
f06bc17
Merge branch 'master' into HDRP/staging
sebastienlagarde May 13, 2020
e6264b0
Update reference screenshot dx12
sebastienlagarde May 13, 2020
1afb3cb
Fixed shader graphs not casting semi-transparent and color shadows (c…
anisunity May 13, 2020
6518685
Create Shaders.meta
sebastienlagarde May 13, 2020
d249db9
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/…
sebastienlagarde May 13, 2020
229c2ae
Hdrp/small ui update (#423)
JulienIgnace-Unity May 13, 2020
db945ce
update settings for DXR
sebastienlagarde May 13, 2020
401b4ed
Update SetToCameraNearPlane.cs
sebastienlagarde May 13, 2020
1df31c6
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/…
sebastienlagarde May 13, 2020
c6aa4cf
Merge branch 'master' into HDRP/staging
sebastienlagarde May 13, 2020
2dfeab2
Add an option to disable shadow bias
EvgeniiG May 14, 2020
cea0993
Don't query cull results if we don't have them (#449)
FrancescoC-unity May 14, 2020
ea8ba52
Update screenshot (#463)
anisunity May 14, 2020
cb97634
Disable test HDRP_GraphicTestRunner.8105_BlendStates_b on DX12
sebastienlagarde May 14, 2020
e7a9fdb
Update TestCaseFilters.asset
sebastienlagarde May 14, 2020
ad6e5b3
Revert "Disable async compute for D3D12 [Hold] (#301)" (#469)
sebastienlagarde May 14, 2020
02b1594
Revert "Add an option to disable shadow bias"
sebastienlagarde May 14, 2020
941af03
PBR Sky renderer now shares its internal precomputation table between…
JulienIgnace-Unity May 14, 2020
8787a98
Makes sure quaternion is normalized and valid before converting to ma…
eturquin May 14, 2020
5abb1ca
New tooltip for camera background and fixed exposure when switching t…
JulienIgnace-Unity May 14, 2020
ad9b7dd
Fix issue causing not all baked reflection probes to be deleted (#441)
FrancescoC-unity May 14, 2020
c499e2c
Fixed asset preview being rendered white because of static lighting s…
JulienIgnace-Unity May 14, 2020
61d8820
Fixed null reference exception in LookDev when setting the SRP to Non…
pmavridis May 15, 2020
f6c634b
Fix show cookie atlas debug mode (#475)
alelievr May 15, 2020
54225e4
Enable DXR playmode test (#472)
sebastienlagarde May 15, 2020
753d166
Fix few multi-editing issues with Emission UI (#473)
FrancescoC-unity May 15, 2020
bb07601
Re-enable cubemap thumbnail gen only for d3d11 (#487)
FrancescoC-unity May 15, 2020
e9ef526
Check reflection probe null pointer before use. (case 1244047) (#456)
fredericv-unity3d May 15, 2020
b8ee34d
Remove max atlas probe alloc size in HDRP asset (#458)
alelievr May 15, 2020
3e08b48
Hd/fix undo environmentlibrary lookdev (#490)
RSlysz May 15, 2020
55e6e5f
Fix vulkan test
sebastienlagarde May 15, 2020
f5badc4
SSGI Implementation (#95)
anisunity May 15, 2020
557e181
Change Sky in 5001 PT Test to HDRI Sky + update image (#502)
remi-chapelain May 16, 2020
b270bc6
Update 802_SubSurfaceScatteringForward.unity
sebastienlagarde May 16, 2020
0f9d304
fix vulkan warring and wrong meta
sebastienlagarde May 16, 2020
6d2b76f
Merge branch 'master' into HDRP/staging
sebastienlagarde May 16, 2020
13ec70e
Update upm-ci-hdrp.yml
sebastienlagarde May 16, 2020
25fb479
Merge branch 'master' into HDRP/staging
sebastienlagarde May 18, 2020
a7af15c
Fix merge issue with Test filter
sebastienlagarde May 18, 2020
3b4eec6
Use path relative to package for depth of field (#523)
FrancescoC-unity May 18, 2020
1cbecd5
Fix Light overlap (#444)
alelievr May 18, 2020
f1f0a00
Merge branch 'master' into HDRP/staging
sebastienlagarde May 18, 2020
d9a21da
Fixed API breakage. (#524)
JulienIgnace-Unity May 18, 2020
2ab0635
[Docs] Add missing documentation for Accumulation, AOVs, path-traced …
pmavridis May 18, 2020
0166b90
Restore some XR HDRP tests (#382)
fabien-unity May 18, 2020
bb0953a
Fix taaFrameIndex and restore TAA tests for XR (#534)
fabien-unity May 18, 2020
924797a
Fixed the sub surface mask not being taken into account when computin…
anisunity May 18, 2020
16dfa44
Add support for batchmode (#542)
sebastienlagarde May 18, 2020
b2eac95
Update 9301_MotionVectorsOff-Forward-Dynamic.png
sebastienlagarde May 18, 2020
fef1219
Merge branch 'master' into HDRP/staging
sebastienlagarde May 18, 2020
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Expand Up @@ -7160,16 +7160,6 @@ PrefabInstance:
propertyPath: ImageComparisonSettings.TargetHeight
value: 720
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Expand Up @@ -515,7 +515,7 @@ MonoBehaviour:
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Expand Down Expand Up @@ -901,11 +901,6 @@ PrefabInstance:
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--- !u!20 &1172859778 stripped
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Expand Up @@ -4387,7 +4387,7 @@ PrefabInstance:
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Expand Up @@ -143,7 +143,19 @@ public void ResetReferenceSize(int width, int height)
/// <param name="width">Reference rendering width for subsequent rendering.</param>
/// <param name="height">Reference rendering height for subsequent rendering.</param>
/// <param name="msaaSamples">Number of MSAA samples for multisampled textures for subsequent rendering.</param>
public void SetReferenceSize(int width, int height, MSAASamples msaaSamples, bool reset = false)
public void SetReferenceSize(int width, int height, MSAASamples msaaSamples)
{
SetReferenceSize(width, height, msaaSamples, false);
}

/// <summary>
/// Sets the reference rendering size for subsequent rendering for the RTHandle System
/// </summary>
/// <param name="width">Reference rendering width for subsequent rendering.</param>
/// <param name="height">Reference rendering height for subsequent rendering.</param>
/// <param name="msaaSamples">Number of MSAA samples for multisampled textures for subsequent rendering.</param>
/// <param name="reset">If set to true, the new width and height will override the old values even if they are not bigger.</param>
public void SetReferenceSize(int width, int height, MSAASamples msaaSamples, bool reset)
{
m_RTHandleProperties.previousViewportSize = m_RTHandleProperties.currentViewportSize;
m_RTHandleProperties.previousRenderTargetSize = m_RTHandleProperties.currentRenderTargetSize;
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26 changes: 26 additions & 0 deletions com.unity.render-pipelines.core/Runtime/Utilities/CoreUtils.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1124,6 +1124,32 @@ public static bool IsSceneLightingDisabled(Camera camera)
return disabled;
}

/// <summary>
/// Returns true if the "Light Overlap" scene view draw mode is enabled.
/// </summary>
/// <param name="camera">Input camera.</param>
/// <returns>True if "Light Overlap" is enabled in the scene view associated with the input camera.</returns>
public static bool IsLightOverlapDebugEnabled(Camera camera)
{
bool enabled = false;
#if UNITY_EDITOR
if (camera.cameraType == CameraType.SceneView)
{
// Determine whether the "LightOverlap" mode is enabled for the current view.
for (int i = 0; i < UnityEditor.SceneView.sceneViews.Count; i++)
{
var sv = UnityEditor.SceneView.sceneViews[i] as UnityEditor.SceneView;
if (sv.camera == camera && sv.cameraMode.drawMode == UnityEditor.DrawCameraMode.LightOverlap)
{
enabled = true;
break;
}
}
}
#endif
return enabled;
}

#if UNITY_EDITOR
static Func<List<UnityEditor.MaterialEditor>> materialEditors;

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4 changes: 4 additions & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -611,6 +611,9 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed various multi-editing issues when changing Emission parameters.
- Fixed error when undo a Reflection Probe removal in a prefab instance. (case 1244047)
- Fixed Microshadow not working correctly in deferred with LightLayers
- Tentative fix for missing include in depth of field shaders.
- Fixed the light overlap scene view draw mode (wasn't working at all).
- Fixed taaFrameIndex and XR tests 4052 and 4053

### Changed
- Improve MIP selection for decals on Transparents
Expand Down Expand Up @@ -738,6 +741,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Improved performance of reflection probe management when using a lot of probes.
- Ignoring the disable SSR flags for recursive rendering.
- Removed logic in the UI to disable parameters for contact shadows and fog volume components as it was going against the concept of the volume system.
- Fixed the sub surface mask not being taken into account when computing ray traced sub surface scattering.

## [7.1.1] - 2019-09-05

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