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[HDRP] Fixed mask value stored by the LayerMaskParameter class #5250

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Jul 30, 2021
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Original file line number Diff line number Diff line change
Expand Up @@ -116,7 +116,8 @@ public override bool OnGUI(SerializedDataParameter parameter, GUIContent title)
if (value.propertyType != SerializedPropertyType.LayerMask)
return false;

value.intValue = EditorGUILayout.MaskField(title, value.intValue, InternalEditorUtility.layers);
value.intValue = InternalEditorUtility.ConcatenatedLayersMaskToLayerMask(
EditorGUILayout.MaskField(title, InternalEditorUtility.LayerMaskToConcatenatedLayersMask(value.intValue), InternalEditorUtility.layers));
return true;
}
}
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -336,6 +336,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed update order in Graphics Compositor causing jumpy camera updates (case 1345566).
- Fixed material inspector that allowed setting intensity to an infinite value.
- Fixed issue when switching between non-persistent cameras when path tarcing is enabled (case 1337843).
- Fixed issue with the LayerMaskParameter class storing an erroneous mask value (case 1345515).

### Changed
- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard
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