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[HDRP] Fix update order in Graphics Compositor causing jumpy camera updates #5235

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Jul 28, 2021
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -323,6 +323,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed a null ref exception when adding a new environment to the Look Dev library.
- Fixed a nullref in volume system after deleting a volume object (case 1348374).
- Fixed the APV UI loosing focus when the helpbox about baking appears in the probe volume.
- Fixed update order in Graphics Compositor causing jumpy camera updates (case 1345566).

### Changed
- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard
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Original file line number Diff line number Diff line change
Expand Up @@ -500,8 +500,8 @@ public void UpdateLayerSetup()

static HDRenderPipelineGlobalSettings m_globalSettings;

// Update is called once per frame
void Update()
// LateUpdate is called once per frame
void LateUpdate()
{
// TODO: move all validation calls to onValidate. Before doing it, this needs some extra testing to ensure nothing breaks
if (enableOutput == false || ValidatePipeline() == false || ValidateAndFixRuntime() == false || RuntimeCheck() == false)
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