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Use path relative to package for depth of field #523

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May 18, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -609,6 +609,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed the show cookie atlas debug mode not displaying correctly when enabling the clear cookie atlas option.
- Fixed various multi-editing issues when changing Emission parameters.
- Fixed error when undo a Reflection Probe removal in a prefab instance. (case 1244047)
- Tentative fix for missing include in depth of field shaders.

### Changed
- Improve MIP selection for decals on Transparents
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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
#include "DepthOfFieldCommon.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DepthOfFieldCommon.hlsl"

#pragma only_renderers d3d11 playstation xboxone vulkan metal switch

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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
#include "DepthOfFieldCommon.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DepthOfFieldCommon.hlsl"

#pragma only_renderers d3d11 playstation xboxone vulkan metal switch

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