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[HDRP] Fix white flash with SSR when resetting camera history #5089

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Jul 9, 2021
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -280,6 +280,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed gbuffer depth debug mode for materials not rendered during the prepass.
- Fixed Vertex Color Mode documentation for layered lit shader.
- Fixed wobbling/tearing-like artifacts with SSAO.
- Fixed white flash with SSR when resetting camera history (case 1335263).

### Changed
- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard
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Original file line number Diff line number Diff line change
Expand Up @@ -561,6 +561,7 @@ RTHandle Allocator(string id, int frameIndex, RTHandleSystem rtHandleSystem)
internal HDAdditionalCameraData.TAAQualityLevel TAAQuality { get; private set; } = HDAdditionalCameraData.TAAQualityLevel.Medium;

internal bool resetPostProcessingHistory = true;
internal bool didResetPostProcessingHistoryInLastFrame = false;

internal bool dithering => m_AdditionalCameraData != null && m_AdditionalCameraData.dithering;

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Original file line number Diff line number Diff line change
Expand Up @@ -514,6 +514,8 @@ TextureHandle RenderPostProcess(RenderGraph renderGraph,

source = FXAAPass(renderGraph, hdCamera, source);

hdCamera.didResetPostProcessingHistoryInLastFrame = hdCamera.resetPostProcessingHistory;

hdCamera.resetPostProcessingHistory = false;
}

Expand Down Expand Up @@ -779,8 +781,9 @@ internal RTHandle GetExposureTextureHandle(RTHandle rt)

RTHandle GetPreviousExposureTexture(HDCamera camera)
{
// See GetExposureTexture
return GetExposureTextureHandle(camera.currentExposureTextures.previous);
// If the history was reset in the previous frame, then the history buffers were actually rendered with a neutral EV100 exposure multiplier
return (camera.didResetPostProcessingHistoryInLastFrame && !IsExposureFixed(camera)) ?
m_EmptyExposureTexture : GetExposureTextureHandle(camera.currentExposureTextures.previous);
}

RTHandle GetExposureDebugData()
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