[SRP] Add Conditional field for shader code generation in Generate include command #4889
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Purpose of this PR
[SRP] Add Conditional field for shader code generation in Generate include command
Example:
[SurfaceDataAttributes("Shadow Tint", false, true, preprocessor: "defined(_ENABLE_SHADOW_MATTE) && (SHADERPASS == SHADERPASS_PATH_TRACING)")]
public Vector4 shadowTint;
Generate on HLSL side
{
float3 color;
float3 normalWS;
#if defined(_ENABLE_SHADOW_MATTE) && (SHADERPASS == SHADERPASS_PATH_TRACING)
float4 shadowTint;
#endif
};
and for debug code it generate an empty field so it doesn't perturb the debug menu
#if defined(_ENABLE_SHADOW_MATTE) && (SHADERPASS == SHADERPASS_PATH_TRACING)
case DEBUGVIEW_UNLIT_SURFACEDATA_SHADOW_TINT:
result = surfacedata.shadowTint.xyz;
needLinearToSRGB = true;
break;
#else
case DEBUGVIEW_UNLIT_SURFACEDATA_SHADOW_TINT:
result = 0;
break;
#endif
Testing status
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