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[Fogbugz 1335732] Documentation and defaults for DLSS #4694
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* Fix AxF debug output in certain configurations. * Update comment
* Fix white flash * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled. * Changelog * Move below MSAA Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
It appears that you made a non-draft PR! |
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Couple of small edits :)
3. Enabling **Allow DLSS** exposes other properties that you can use to customize DLSS for the Camera. For information about these properties, see the [Camera](HDRP-Camera.md) documentation. | ||
2. Select **Allow Dynamic Resolution** to expose the DLSS settings. For more information see the [Dynamic Resolution](Dynamic-Resolution.md) guide. | ||
3. Select **Allow DLSS**. | ||
4. Enabling **Allow DLSS** exposes other properties that you can use to customize DLSS for the Camera. For information about these properties, see the [Camera](HDRP-Camera.md) documentation. |
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Remove passive voice:
Enable Allow DLSS to expose other properties that you can use to customize DLSS for the Camera.
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Done! thank you.
### DLSS and Dynamic Resolution | ||
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By default the [HDRP Assets](HDRP-Asset.md) has the **Use Optimal Settings** checkbox enabled. This means that DLSS will try and set the dynamic resolution scale automatically. If this checkbox is disabled, | ||
DLSS will utilize the same dynamic resolution scale set by the project. For more information see the [Dynamic Resolution](Dynamic-Resolution.md) guide. | ||
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Some small tweaks:
The Use Optimal Settings checkbox in the HDRP Asset is enabled by default. This means that DLSS sets the dynamic resolution scale automatically. If you disable this checkbox DLSS uses the same dynamic resolution scale set by the project. For more information see the Dynamic Resolution guide.
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Done! thank you.
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Testing sufficient. Looks all good.
note to self: retarget to master when hd/bugfix is merge |
Purpose of this PR
Fogbugz
Testing status