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Fixed a memory leak related to not disposing of the RTAS at the end HDRP's lifecycle. #4688

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May 29, 2021
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -208,6 +208,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed white flash when camera is reset and SSR Accumulation mode is on.
- Fixed distortion when resizing the window in player builds with the Graphics Compositor enabled (case 1328968).
- Fixed an issue with TAA causing objects not to render at extremely high far flip plane values.
- Fixed a memory leak related to not disposing of the RTAS at the end HDRP's lifecycle.

### Changed
- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard
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Original file line number Diff line number Diff line change
Expand Up @@ -96,6 +96,8 @@ internal void InitRayTracingManager()

internal void ReleaseRayTracingManager()
{
m_CurrentRAS.Dispose();

if (m_RayTracingLightCluster != null)
m_RayTracingLightCluster.ReleaseResources();
if (m_RayCountManager != null)
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