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[Backport 8.x.x] Fixed some gcalloc in the debug window #465

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May 14, 2020
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Original file line number Diff line number Diff line change
Expand Up @@ -36,10 +36,12 @@ protected T Cast<T>(object o)
where T : class
{
var casted = o as T;
string typeName = o == null ? "null" : o.GetType().ToString();

if (casted == null)
{
string typeName = o == null ? "null" : o.GetType().ToString();
throw new InvalidOperationException("Can't cast " + typeName + " to " + typeof(T));
}

return casted;
}
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed a null ref exception in static sky when the default volume profile is invalid.
- Fixed an error about procedural sky being logged by mistake.
- Fixed flickering of the game/scene view when lookdev is running.
- Fixed some GCAlloc in the debug window.

### Changed
- Shadowmask and realtime reflection probe property are hide in Quality settings
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