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Check reflection probe null pointer before use. (case 1244047) #456

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May 15, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -604,6 +604,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed an issue where static lighting was not updated when removing the static lighting sky profile.
- Fixed the show cookie atlas debug mode not displaying correctly when enabling the clear cookie atlas option.
- Fixed various multi-editing issues when changing Emission parameters.
- Fixed error when undo a Reflection Probe removal in a prefab instance. (case 1244047)

### Changed
- Improve MIP selection for decals on Transparents
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Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,16 @@ public override void PrepareCulling()
var tr = transform;
var position = tr.position;
var cubeProbe = reflectionProbe;

if (cubeProbe == null || cubeProbe.Equals(null))
{
// case 1244047
// This can happen when removing the component from the editor and then undo the remove.
// The order of call maybe incorrect and the code flows here before the reflection probe
// is restored.
return;
}

switch (influence.shape)
{
case InfluenceShape.Box:
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