Skip to content

[skip ci] [Shader Graph] Bump Searcher Version #452

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 5 commits into from
May 14, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions com.unity.shadergraph/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Updated the functions in the `Normal From Height` node to avoid NaN outputs.
- Changed the Voronoi Node algorithm to increase the useful range of the input values and to always use float values internally to avoid clipping.
- Changed the `Reference Suffix` of Keyword Enum entries so that you cannot edit them, which ensures that material keywords compile properly.
- Updated the dependent version of `Searcher` to 4.2.0.
- Added support for `Linear Blend Skinning` Node to Universal Render Pipeline.

### Fixed
Expand Down
2 changes: 1 addition & 1 deletion com.unity.shadergraph/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@
"displayName": "Shader Graph",
"dependencies": {
"com.unity.render-pipelines.core": "9.0.0-preview.28",
"com.unity.searcher": "4.0.9"
"com.unity.searcher": "4.2.0"
},
"samples": [
{
Expand Down