Add Volumetric Cloud Compatibility with MSAA #4345
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Purpose of this PR
Fix case: https://fogbugz.unity3d.com/f/cases/1327436/
Volumetric Clouds will fail in the case of MSAA color target. This is due to the in-place blending operation that occurs on the upscaling + combine pass (which can't be done on an MSAA target). This PR will move that combine to a subsequent pass after the upscaling, and instead do the blending via the hardware on the MSAA target.
Volumetric clouds now work in both scenarios:
No MSAA:

MSAA:

Testing status
Comments to reviewers
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