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Added define for new reflection probe API update (case 1290521) #4323

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Apr 30, 2021
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5bdb456
Added define for new reflection probe API update (case 1290521)
fredericv-unity3d Apr 27, 2021
05ec783
Updated changelog
fredericv-unity3d Apr 27, 2021
ceb796c
Fix null exception on Raytracing SSS volume component (#4322)
FrancescoC-unity Apr 27, 2021
4765118
Fix issue with Eye shader and area light (#4310)
sebastienlagarde Apr 27, 2021
b0ccfb3
Fix Ray Tracing Light Cluster debug mode (#4327)
FrancescoC-unity Apr 27, 2021
f09d661
Skip adding the LOD's renderer to the checked renderer if it's null (…
remi-chapelain Apr 27, 2021
d2a8bb5
Update doc of transparent motion vectors to specify TAA of object beh…
FrancescoC-unity Apr 27, 2021
8377c68
Fixed Look Dev breaking when docked and rendered at zero size. (#4331)
JulienIgnace-Unity Apr 27, 2021
68e3da1
[HDRP] Added a bit about scaling issues when dealing with history buf…
alelievr Apr 27, 2021
e2da676
Fixed an issue where runtime debug window UI would leak game objects.…
JulienIgnace-Unity Apr 27, 2021
6e11a0c
Merge branch 'master' into hd/bugfix
sebastienlagarde Apr 27, 2021
395c85d
Updated documentation to support https://github.com/Unity-Technologie…
JordanL8 Apr 27, 2021
76ca2d3
Fixed NaNs when denoising pixels where the dot product between normal…
pmavridis Apr 28, 2021
d7fd360
updated tooltip (#4334)
remi-chapelain Apr 28, 2021
7f1fc47
Doc for custom matrix for fog (#4352)
adrien-de-tocqueville Apr 28, 2021
f33d33c
[Fogbugz 1324000] Fixing unlit emissive reflections (#4340)
kecho Apr 28, 2021
1d82f19
[Fogbugz 1329173] Fixing wrong pyramid color dimensions when hardware…
kecho Apr 28, 2021
3ee8ab5
Merge branch 'hd/bugfix' into hd/bugfix_case_1290521
sebastienlagarde Apr 29, 2021
632ea2d
Merge branch 'master' into hd/bugfix_case_1290521
sebastienlagarde Apr 30, 2021
2aae89a
Merge branch 'master' into hd/bugfix_case_1290521
sebastienlagarde Apr 30, 2021
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -251,6 +251,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Default black texture XR is now opaque (alpha = 1).
- Changed ray tracing acceleration structure build, so that only meshes with HDRP materials are included (case 1322365).
- Changed default sidedness to double, when a mesh with a mix of single and double-sided materials is added to the ray tracing acceleration structure (case 1323451).
- Use the new API for updating Reflection Probe state (fixes garbage allocation, case 1290521)

## [11.0.0] - 2020-10-21

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Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,11 @@
"name": "com.unity.modules.xr",
"expression": "1.0.0",
"define": "ENABLE_XR_MODULE"
},
{
"name": "Unity",
"expression": "2021.2.0a16",
"define": "REFLECTION_PROBE_UPDATE_CACHED_DATA_AVAILABLE"
}
],
"noEngineReferences": false
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