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[HDRP] Fix shader warning when using Lanczos filter #4280

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Merged
merged 1 commit into from
Apr 22, 2021

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pmavridis
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Purpose of this PR

Shader warning was found during testing of the 10.5.0 package, also affects master.

Note: I could not repro the warning on windows, but it is clear from the code that there is a vector truncation, as the warning was saying on Linux.


Testing status

Tested dynamic res with Lanczos filter and (as expected) it still works.

@sebastienlagarde sebastienlagarde marked this pull request as ready for review April 22, 2021 21:20
@sebastienlagarde sebastienlagarde merged commit 8431c6b into master Apr 22, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/fix_shader_warning branch April 22, 2021 21:20
sebastienlagarde added a commit that referenced this pull request Apr 22, 2021
* Merge Hd/bugfix #4265

* fix compil issue

* fix compil issue

* Fix shader warning when using Lanczos upsampling (#4280)

* Updated ray tracing settings and added it to the table of contents (#4279)

* Added DOTS_INSTANCING_ON variants to the "HDRP/Decal" shader to surt mesh decals using it in the Hybrid Renderer. (#4284)pp

* Update decal stress test reference screenshots for vulkan

Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
sebastienlagarde added a commit that referenced this pull request May 1, 2021
* [10.x.x HDRP] Fix issue with raytracing resources not properly initialize (#4268)

* draft

* Fix build DXR

* Match behavior with the one in master

* Updated ray tracing settings and added it to the table of contents  (#4279)

* Updated ray tracing settings and added it to the toc

* Removed hyphens from rtss toc entry

* Fix shader warning when using Lanczos upsampling (#4280)

* Added DOTS_INSTANCING_ON variants to the "HDRP/Decal" shader #4284

* [HDRP] Fp16_PPAlpha Panini projection, Motion Blur test and moved other Fp16Alpha scenes to one #4290

* [HDRP] Fix undo of some properties on light editor #4293

* Opt-out of builtin auto baking of ambient/reflection probe. #4324

* Revert "Opt-out of builtin auto baking of ambient/reflection probe. #4324"

This reverts commit 719e835.

* Hd/redo fix inputregistering domainreload (#4358)

* Update InputRegistering.cs

* Remove asset modification if InputSystem package is in use

* Prevent missuse of InputRegistering while InputSystem package is in use

* cleaning

* more cleaning

* Update code to use Next instead of GetArrayElementAtIndex

* Fix strange out of range error

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Andrew Saraev <67020478+AndrewSaraevUnity@users.noreply.github.com>
Co-authored-by: TomasKiniulis <50582134+TomasKiniulis@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
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3 participants