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Fix a null ref exception when running playmode tests #360

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May 13, 2020
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Original file line number Diff line number Diff line change
Expand Up @@ -320,6 +320,9 @@ internal void InitQuickSeparators()

internal void InitIndexes()
{
if (enumNames == null)
enumNames = new GUIContent[0];

indexes = new int[enumNames.Length];
for (int i = 0; i < enumNames.Length; i++)
{
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -591,6 +591,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed depth prepass and postpass being disabled after changing the shader in the material UI.
- Fixed issue with sceneview camera settings not being saved after Editor restart.
- Fixed issue when switching back to custom sensor type in physical camera settings (case 1244350).
- Fixed a null ref exception when running playmode tests with the render pipeline debug window opened.

### Changed
- Improve MIP selection for decals on Transparents
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