Skip to content

SRP-Picking changes #3419

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Closed
wants to merge 35 commits into from
Closed

SRP-Picking changes #3419

wants to merge 35 commits into from

Conversation

joeante
Copy link
Contributor

@joeante joeante commented Feb 8, 2021

No description provided.

debug.SetFullScreenDebugMode(FullScreenDebugMode.WorldSpacePosition);
break;
case Camera.RenderRequestMode.BaseColor:
//@TODO: This should perform metallic / specular conversion
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

isn't this already done?

Copy link
Contributor

@sebastienlagarde sebastienlagarde left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Overall change is ok but there is few aspect to fix / clean, in particular 10.x.x/release need to be merge and the _DebugAOVOutput use instead, which also mean using it at all the required place

# Conflicts:
#	com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl
#	com.unity.render-pipelines.core/ShaderLibrary/SpaceTransforms.hlsl
#	com.unity.render-pipelines.high-definition/Editor/Material/Decal/ShaderGraph/DecalSubTarget.cs
#	com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs
#	com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs.hlsl
#	com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitTessellation.shader
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassForward.hlsl
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl
#	com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/PickingSpaceTransforms.hlsl
…traction.hlsl, they were removed from CommonMaterial.hlsl
# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/Debug/DebugViewMaterialGBuffer.shader
#	com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXLitPixelOutput.hlsl
Copy link
Contributor

@phi-lira phi-lira left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Are there plans to merge this PR?
PR needs rebase to master and remerge. Let me know when it's ready to be re-reviewed.

@sebastienlagarde
Copy link
Contributor

replace by this PR: #5732

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

6 participants