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[HDRP] Update decal angle fade tooltip #3322

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Feb 1, 2021
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.

### Changed
- Removed the material pass probe volumes evaluation mode.
- Updated the tooltip for the Decal Angle Fade property (requires to enable Decal Layers in both HDRP asset and Frame settings) (case 1308048).

## [11.0.0] - 2020-10-21

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Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ partial class DecalProjectorEditor
static readonly GUIContent k_DecalLayerMaskContent = EditorGUIUtility.TrTextContent("Decal Layer", "Specify the decal layer mask to use for this projector. RenderingLayerMask of Mesh matching this value will receive the decal. Enable Layers in Decal section of HDRP settings to access it.");
static readonly GUIContent k_DistanceContent = EditorGUIUtility.TrTextContent("Draw Distance", "Sets the distance from the Camera at which HDRP stop rendering the decal.");
static readonly GUIContent k_FadeScaleContent = EditorGUIUtility.TrTextContent("Start Fade", "Controls the distance from the Camera at which this component begins to fade the decal out.");
static readonly GUIContent k_AngleFadeContent = EditorGUIUtility.TrTextContent("Angle Fade", "Controls the fade out range of the decal based on the angle between the Decal backward direction and the vertex normal of the receiving surface.");
static readonly GUIContent k_AngleFadeContent = EditorGUIUtility.TrTextContent("Angle Fade", "Controls the fade out range of the decal based on the angle between the Decal backward direction and the vertex normal of the receiving surface. Requires 'Decal Layers' to be enabled in the HDRP Asset and Frame Settings.");
static readonly GUIContent k_UVScaleContent = EditorGUIUtility.TrTextContent("Tilling", "Sets the scale for the decal Material. Scales the decal along its UV axes.");
static readonly GUIContent k_UVBiasContent = EditorGUIUtility.TrTextContent("Offset", "Sets the offset for the decal Material. Moves the decal along its UV axes.");
static readonly GUIContent k_FadeFactorContent = EditorGUIUtility.TrTextContent("Fade Factor", "Controls the transparency of the decal.");
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