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Makes sure quaternion is normalized and valid before converting to ma… #331

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May 14, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -597,6 +597,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed thin refraction mode not working properly.
- Fixed assert on tests caused by probe culling results being requested when culling did not happen. (case 1246169)
- Fixed over consumption of GPU memory by the Physically Based Sky.
- Fixed an invalid rotation in Planar Reflection Probe editor display, that was causing an error message (case 1182022)

### Changed
- Improve MIP selection for decals on Transparents
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Original file line number Diff line number Diff line change
Expand Up @@ -273,7 +273,7 @@ static void DrawCapturePositionGizmo(PlanarReflectionProbe probe)
var mirrorPositionProxySpace = settings.proxySettings.mirrorPositionProxySpace + Vector3.up * 0.001f;

var mirrorPosition = proxyToWorld.MultiplyPoint(mirrorPositionProxySpace);
var mirrorRotation = proxyToWorld.rotation * settings.proxySettings.mirrorRotationProxySpace * Quaternion.Euler(0, 180, 0);
var mirrorRotation = (proxyToWorld.rotation * settings.proxySettings.mirrorRotationProxySpace * Quaternion.Euler(0, 180, 0)).normalized;
var renderData = probe.renderData;

var gpuProj = GL.GetGPUProjectionMatrix(renderData.projectionMatrix, true);
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