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Fix LookDev env library assignment after leaving playmode. #3214

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Jan 21, 2021
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7 changes: 6 additions & 1 deletion com.unity.render-pipelines.core/Editor/LookDev/LookDev.cs
Original file line number Diff line number Diff line change
Expand Up @@ -237,7 +237,12 @@ static void LinkViewDisplayer()

static void LinkEnvironmentDisplayer()
{
s_EnvironmentDisplayer.OnChangingEnvironmentLibrary += currentContext.UpdateEnvironmentLibrary;
s_EnvironmentDisplayer.OnChangingEnvironmentLibrary += UpdateEnvironmentLibrary;
}

static void UpdateEnvironmentLibrary(EnvironmentLibrary library)
{
LookDev.currentContext.UpdateEnvironmentLibrary(library);
}

static void ReloadStage(bool reloadWithTemporaryID)
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed shadow matte not working with ambient occlusion when MSAA is enabled
- Fixed exception when changing the current render pipeline to from HDRP to universal (case 1306291).
- Fixed an issue in shadergraph when switch from a RenderingPass (case 1307653)
- Fixed LookDev environment library assignement after leaving playmode.

### Changed
- Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356).
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