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20 changes: 10 additions & 10 deletions .yamato/_abv.yml
Original file line number Diff line number Diff line change
Expand Up @@ -53,23 +53,23 @@ all_project_ci_weekly_2021.1:
trunk_verification_2021.1:
name: Trunk verification - 2021.1
dependencies:
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_mono_Linear_2021.1
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_editmode_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_mono_Linear_2021.1
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_mono_Linear_2021.1
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_mono_Linear_2021.1
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_mono_Linear_2021.1
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_cache_mono_Linear_2021.1
rerun: on-new-revision
all_project_ci_CUSTOM-REVISION:
name: _ABV for SRP repository (all PR jobs) - CUSTOM-REVISION
Expand All @@ -91,23 +91,23 @@ all_project_ci_CUSTOM-REVISION:
trunk_verification_CUSTOM-REVISION:
name: Trunk verification - CUSTOM-REVISION
dependencies:
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
32 changes: 16 additions & 16 deletions .yamato/all-hdrp.yml
Original file line number Diff line number Diff line change
Expand Up @@ -10,23 +10,23 @@
PR_HDRP_2021.1:
name: HDRP PR Job - 2021.1
dependencies:
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_mono_Linear_2021.1
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_mono_Linear_2021.1
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_mono_Linear_2021.1
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_mono_Linear_2021.1
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/hdrp-osx-metal.yml#HDRP_OSX_Metal_playmode_mono_Linear_2021.1
- path: .yamato/hdrp-osx-metal.yml#HDRP_OSX_Metal_playmode_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_Standalone_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_playmode_mono_Linear_2021.1
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_playmode_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/all-hdrp_dxr.yml#PR_HDRP_DXR_2021.1
rerun: on-new-revision
Expand All @@ -52,11 +52,11 @@ Nightly_HDRP_2021.1:
rerun: on-new-revision
- path: .yamato/all-smoke_test.yml#Nightly_Smoke_Test_2021.1
rerun: on-new-revision
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_Standalone_mono_Linear_2021.1
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_Standalone_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_XR_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_Standalone_mono_Linear_2021.1
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_Standalone_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_XR_mono_Linear_2021.1
rerun: on-new-revision
Expand All @@ -65,23 +65,23 @@ Nightly_HDRP_2021.1:
PR_HDRP_CUSTOM-REVISION:
name: HDRP PR Job - CUSTOM-REVISION
dependencies:
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-osx-metal.yml#HDRP_OSX_Metal_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-osx-metal.yml#HDRP_OSX_Metal_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_Standalone_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/all-hdrp_dxr.yml#PR_HDRP_DXR_CUSTOM-REVISION
rerun: always
Expand All @@ -106,11 +106,11 @@ Nightly_HDRP_CUSTOM-REVISION:
rerun: always
- path: .yamato/all-smoke_test.yml#Nightly_Smoke_Test_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_Standalone_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_Standalone_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_XR_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_Standalone_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_Standalone_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_XR_mono_Linear_CUSTOM-REVISION
rerun: always
Expand Down
4 changes: 2 additions & 2 deletions .yamato/all-hdrp_dxr.yml
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
PR_HDRP_DXR_2021.1:
name: HDRP_DXR PR Job - 2021.1
dependencies:
- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_mono_Linear_2021.1
- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_cache_mono_Linear_2021.1
rerun: on-new-revision
variables:
UTR_VERSION: "current"
Expand All @@ -25,7 +25,7 @@ Nightly_HDRP_DXR_2021.1:
PR_HDRP_DXR_CUSTOM-REVISION:
name: HDRP_DXR PR Job - CUSTOM-REVISION
dependencies:
- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
Expand Down
4 changes: 2 additions & 2 deletions .yamato/all-hdrp_hybrid.yml
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
PR_HDRP_Hybrid_2021.1:
name: HDRP_Hybrid PR Job - 2021.1
dependencies:
- path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_mono_Linear_2021.1
- path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_cache_mono_Linear_2021.1
rerun: on-new-revision
variables:
UTR_VERSION: "current"
Expand All @@ -25,7 +25,7 @@ Nightly_HDRP_Hybrid_2021.1:
PR_HDRP_Hybrid_CUSTOM-REVISION:
name: HDRP_Hybrid PR Job - CUSTOM-REVISION
dependencies:
- path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
Expand Down
28 changes: 14 additions & 14 deletions .yamato/all-shadergraph.yml
Original file line number Diff line number Diff line change
Expand Up @@ -10,15 +10,15 @@
PR_ShaderGraph_2021.1:
name: ShaderGraph PR Job - 2021.1
dependencies:
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_Standalone_mono_Linear_2021.1
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_Standalone_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/shadergraph-osx-openglcore.yml#ShaderGraph_OSX_OpenGLCore_editmode_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_Standalone_mono_Linear_2021.1
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_Standalone_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/shadergraph-osx-metal.yml#ShaderGraph_OSX_Metal_playmode_mono_Linear_2021.1
- path: .yamato/shadergraph-osx-metal.yml#ShaderGraph_OSX_Metal_playmode_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/shadergraph-iphone-metal.yml#ShaderGraph_iPhone_Metal_Standalone_il2cpp_Linear_2021.1
- path: .yamato/shadergraph-iphone-metal.yml#ShaderGraph_iPhone_Metal_Standalone_cache_il2cpp_Linear_2021.1
rerun: on-new-revision
- path: .yamato/all-shadergraph_stereo.yml#PR_ShaderGraph_Stereo_2021.1
rerun: on-new-revision
Expand All @@ -36,26 +36,26 @@ Nightly_ShaderGraph_2021.1:
rerun: on-new-revision
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_mono_Linear_2021.1
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_editmode_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_playmode_mono_Linear_2021.1
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_playmode_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/shadergraph-android-vulkan.yml#ShaderGraph_Android_Vulkan_Standalone_il2cpp_Linear_2021.1
- path: .yamato/shadergraph-android-vulkan.yml#ShaderGraph_Android_Vulkan_Standalone_cache_il2cpp_Linear_2021.1
rerun: on-new-revision
PR_ShaderGraph_CUSTOM-REVISION:
name: ShaderGraph PR Job - CUSTOM-REVISION
dependencies:
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_Standalone_mono_Linear_CUSTOM-REVISION
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_Standalone_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-osx-openglcore.yml#ShaderGraph_OSX_OpenGLCore_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_Standalone_mono_Linear_CUSTOM-REVISION
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_Standalone_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-osx-metal.yml#ShaderGraph_OSX_Metal_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/shadergraph-osx-metal.yml#ShaderGraph_OSX_Metal_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-iphone-metal.yml#ShaderGraph_iPhone_Metal_Standalone_il2cpp_Linear_CUSTOM-REVISION
- path: .yamato/shadergraph-iphone-metal.yml#ShaderGraph_iPhone_Metal_Standalone_cache_il2cpp_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/all-shadergraph_stereo.yml#PR_ShaderGraph_Stereo_CUSTOM-REVISION
rerun: always
Expand All @@ -72,13 +72,13 @@ Nightly_ShaderGraph_CUSTOM-REVISION:
rerun: always
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_playmode_mono_Linear_CUSTOM-REVISION
- path: .yamato/shadergraph-linux-vulkan.yml#ShaderGraph_Linux_Vulkan_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph-android-vulkan.yml#ShaderGraph_Android_Vulkan_Standalone_il2cpp_Linear_CUSTOM-REVISION
- path: .yamato/shadergraph-android-vulkan.yml#ShaderGraph_Android_Vulkan_Standalone_cache_il2cpp_Linear_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
4 changes: 2 additions & 2 deletions .yamato/all-shadergraph_stereo.yml
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
PR_ShaderGraph_Stereo_2021.1:
name: ShaderGraph_Stereo PR Job - 2021.1
dependencies:
- path: .yamato/shadergraph_stereo-win.yml#ShaderGraph_Stereo_Win_Standalone_mono_Linear_2021.1
- path: .yamato/shadergraph_stereo-win.yml#ShaderGraph_Stereo_Win_Standalone_cache_mono_Linear_2021.1
rerun: on-new-revision
- path: .yamato/shadergraph_stereo-win.yml#ShaderGraph_Stereo_Win_editmode_mono_Linear_2021.1
rerun: on-new-revision
Expand All @@ -25,7 +25,7 @@ Nightly_ShaderGraph_Stereo_2021.1:
PR_ShaderGraph_Stereo_CUSTOM-REVISION:
name: ShaderGraph_Stereo PR Job - CUSTOM-REVISION
dependencies:
- path: .yamato/shadergraph_stereo-win.yml#ShaderGraph_Stereo_Win_Standalone_mono_Linear_CUSTOM-REVISION
- path: .yamato/shadergraph_stereo-win.yml#ShaderGraph_Stereo_Win_Standalone_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/shadergraph_stereo-win.yml#ShaderGraph_Stereo_Win_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
Expand Down
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