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[HDRP][Compositor] Fix color picker UI glitch in the Graphics Compositor #3105

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merged 26 commits into from
Jan 14, 2021
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77bae01
Fixed Render Graph immediate mode. (#3033)
JulienIgnace-Unity Jan 8, 2021
47bd6c2
Fix issue with shadow mask and area lights (#3019)
FrancescoC-unity Jan 8, 2021
88daab3
Fix issue with capture callback (now includes post processing results…
pmavridis Jan 8, 2021
4313b48
[HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)
alelievr Jan 8, 2021
a9c4c27
Fixed various Look Dev issues after exiting Playmode (#2956)
JulienIgnace-Unity Jan 11, 2021
d358740
Merge branch 'master' into hd/bugfix
sebastienlagarde Jan 11, 2021
11b5984
Merge branch 'master' into hd/bugfix
sebastienlagarde Jan 11, 2021
a22cfa4
StackLit: Fix SG surface option property block to only display energy…
slunity Jan 12, 2021
a3c36a5
Fixed missing BeginCameraRendering call for custom render mode of a C…
sebastienlagarde Jan 12, 2021
6cb6820
Implement custom drawer for layer mask parameters (#3066)
adrien-de-tocqueville Jan 12, 2021
ccf4f96
Adding mixed light baking shadowmask test (#3052)
remi-chapelain Jan 12, 2021
6149540
Changed the clamping approach for RTR and RTGI (in both perf and qual…
anisunity Jan 12, 2021
cf36177
Fixed the condition on temporal accumulation in the reflection denois…
anisunity Jan 12, 2021
5fecd49
Changed the warning message for ray traced area shadows (case 1303410…
anisunity Jan 12, 2021
55bb6ff
Disabled specular occlusion for what we consider medium and larger sc…
anisunity Jan 12, 2021
fd53759
Merge branch 'master' into hd/bugfix
sebastienlagarde Jan 12, 2021
f3699e8
Merge branch 'master' into hd/bugfix
sebastienlagarde Jan 13, 2021
6ef21e5
Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)
remi-chapelain Jan 13, 2021
deebf14
Removed unused index parameter
sebastienlagarde Jan 13, 2021
d28af0d
Fix box light attenuation (#3056)
adrien-de-tocqueville Jan 14, 2021
57ee23b
Revert "Disabled specular occlusion for what we consider medium and l…
sebastienlagarde Jan 14, 2021
19558b8
Revert "Revert "Disabled specular occlusion for what we consider medi…
sebastienlagarde Jan 14, 2021
5ca22bc
Fix default value of _SpecularOcclusionBlend
sebastienlagarde Jan 14, 2021
6ad9378
Fix color picker UI glitch in the Graphics Compositor
pmavridis Jan 14, 2021
9fab041
Merge remote-tracking branch 'origin/hd/bugfix' into HDRP/fix-composi…
pmavridis Jan 14, 2021
fe5da42
Merge branch 'hd/bugfix' into HDRP/fix-compositor-ui2
sebastienlagarde Jan 14, 2021
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed label style in pbr sky editor.
- Fixed side effect on styles during compositor rendering.
- Fixed size and spacing of compositor info boxes (case 1305652).
- Fixed spacing of UI widgets in the Graphics Compositor (case 1305638).

### Changed
- Change the source value for the ray tracing frame index iterator from m_FrameCount to the camera frame count (case 1301356).
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,6 @@ static internal class CompositorStyle
internal static readonly int k_ListItemPading = 4;
internal static readonly int k_ListItemStackPading = 20;
internal static readonly float k_SingleLineHeight = EditorGUIUtility.singleLineHeight;
internal static readonly float k_Spacing = k_SingleLineHeight * 1.1f;
internal static readonly float k_Spacing = k_SingleLineHeight + EditorGUIUtility.standardVerticalSpacing;
}
}