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Fixed missing BeginCameraRendering call for custom render mode of a Camera #3063

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Jan 12, 2021
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed an issue with the capture callback (now includes post processing results).
- Fixed decal draw order for ShaderGraph decal materials.
- Fixed StackLit ShaderGraph surface option property block to only display energy conserving specular color option for the specular parametrization (case 1257050)
- Fixed missing BeginCameraRendering call for custom render mode of a Camera.

### Changed
- Removed the material pass probe volumes evaluation mode.
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Original file line number Diff line number Diff line change
Expand Up @@ -1389,6 +1389,7 @@ protected override void Render(ScriptableRenderContext renderContext, Camera[] c
{
skipRequest = true;
// Execute custom render
UnityEngine.Rendering.RenderPipeline.BeginCameraRendering(renderContext, camera);
additionalCameraData.ExecuteCustomRender(renderContext, hdCamera);
}

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